entropy/cards.go
2026-04-01 21:55:04 -06:00

77 lines
3.2 KiB
Go

package main
var CARDS = []struct {
lane Lane
typ Type
token bool
entropy int
recovery int
force int
name string
desc string
}{
{typ: Passive, recovery: 3,
name: `Rapid Response`, desc: `Your {{spell}}s cost {{1 entropy}} less.`},
{typ: Passive, recovery: 2,
name: `Breaker`, desc: `The first {{unit}} you play per turn costs {{1 entropy}} less.`},
{typ: Passive, recovery: 0,
name: `Inverse Entropy`, desc: `All {{lifesteal}} bonuses are +1.`},
{typ: Unit, lane: Red, entropy: 1, force: 1, token: true,
desc: `Token`},
{typ: Unit, lane: Blue, entropy: 1, force: 1, token: true,
desc: `Token`},
{typ: Unit, lane: Red, entropy: 1, force: 1,
desc: ``},
{typ: Unit, lane: Red, entropy: 2, force: 2,
desc: ``},
{typ: Unit, lane: Red, entropy: 3, force: 3,
desc: ``},
{typ: Unit, lane: Red, entropy: 4, force: 4,
desc: ``},
{typ: Unit, lane: Red, entropy: 5, force: 5,
desc: ``},
{typ: Unit, lane: Red, entropy: 5, force: 3,
desc: `{{pierce}} - Hit the next card on the stack or an opponent (if empty).
{{double tap}} - Do this twice.`},
{typ: Unit, lane: Red, entropy: 5, force: 3,
desc: `{{next turn}} - If alive, {{push}} a {{1 entropy}} / {{1 force}} unit.`},
{typ: Unit, lane: Red, entropy: 3, force: 2,
desc: `{{lifesteal}} - {{recover}} this unit's {{force}} when it attacks.`},
{typ: Unit, lane: Red, entropy: 3, force: 1,
desc: `{{lifesteal}} - {{recover}} this unit's {{force}} when it attacks.
{{vampiric}} - This unit {{recover}}s {{1 force}} when it attacks.`},
{typ: Unit, lane: Red, entropy: 5, force: 0,
desc: `{{initiative}} - Before this unit attacks, {{swap}} it with the unit below. Give that unit +{{2 force}} this turn.`},
{typ: Unit, lane: Blue, entropy: 4, force: 0,
desc: `{{collateral damage}} - Deal half of the attacking unit's {{force}} to the unit below it.`},
{typ: Unit, lane: Blue, entropy: 2, force: 2,
desc: `{{last stand}} - {{move}} this unit's attacker to the bottom of its {{lane}}.`},
{typ: Unit, lane: Blue, entropy: 2, force: 2,
desc: ``},
{typ: Unit, lane: Blue, entropy: 3, force: 3,
desc: ``},
{typ: Unit, lane: Blue, entropy: 2, force: 0,
desc: `{{initiative}} - Before this unit is attacked, {{discard}} it and it's attacker.`},
{typ: Unit, lane: Blue, entropy: 8, force: 3,
desc: `This unit costs {{1 entropy}} less for each unit in its lane.`},
{typ: Unit, lane: Blue, entropy: 10, force: 5,
desc: `This unit costs {{1 entropy}} less for each unit in your opponent's {{red lane}}.`},
{typ: Spell, lane: Green, entropy: 3, force: 0,
desc: `{{react}} - {{move}} a unit to the bottom of its lane.`},
{typ: Spell, lane: Green, entropy: 3, force: 0,
desc: `{{react}} - {{recover}} {{5 hp}}.`},
{typ: Spell, lane: Green, entropy: 1, force: 0,
desc: `Give a friendly {{unit}} +{{1 force}}.`},
{typ: Spell, lane: Green, entropy: 2, force: 0,
desc: `Give a friendly {{unit}} +{{2 force}}.`},
{typ: Spell, lane: Green, entropy: 4, force: 0,
desc: `Give a friendly {{unit}} +{{3 force}}.`},
{typ: Spell, lane: Green, entropy: 8, force: 0,
desc: `Choose an opponent: they cannot cast spells this turn.`},
{typ: Spell, lane: Green, entropy: 14, force: 0,
desc: `Choose an opponent: they skip their turn.`},
}