package main var CARDS = []struct { lane Lane typ Type token bool entropy int recovery int force int name string desc string }{ {typ: Passive, recovery: 3, name: `Rapid Response`, desc: `Your {{spell}}s cost {{1 entropy}} less.`}, {typ: Passive, recovery: 2, name: `Breaker`, desc: `The first {{unit}} you play per turn costs {{1 entropy}} less.`}, {typ: Passive, recovery: 0, name: `Inverse Entropy`, desc: `All {{lifesteal}} bonuses are +1.`}, {typ: Unit, lane: Red, entropy: 1, force: 1, token: true, desc: `Token`}, {typ: Unit, lane: Blue, entropy: 1, force: 1, token: true, desc: `Token`}, {typ: Unit, lane: Red, entropy: 1, force: 1, desc: ``}, {typ: Unit, lane: Red, entropy: 2, force: 2, desc: ``}, {typ: Unit, lane: Red, entropy: 3, force: 3, desc: ``}, {typ: Unit, lane: Red, entropy: 4, force: 4, desc: ``}, {typ: Unit, lane: Red, entropy: 5, force: 5, desc: ``}, {typ: Unit, lane: Red, entropy: 5, force: 3, desc: `{{pierce}} - Hit the next card on the stack or an opponent (if empty). {{double tap}} - Do this twice.`}, {typ: Unit, lane: Red, entropy: 5, force: 3, desc: `{{next turn}} - If alive, {{push}} a {{1 entropy}} / {{1 force}} unit.`}, {typ: Unit, lane: Red, entropy: 3, force: 2, desc: `{{lifesteal}} - {{recover}} this unit's {{force}} when it attacks.`}, {typ: Unit, lane: Red, entropy: 3, force: 1, desc: `{{lifesteal}} - {{recover}} this unit's {{force}} when it attacks. {{vampiric}} - This unit {{recover}}s {{1 force}} when it attacks.`}, {typ: Unit, lane: Red, entropy: 5, force: 0, desc: `{{initiative}} - Before this unit attacks, {{swap}} it with the unit below. Give that unit +{{2 force}} this turn.`}, {typ: Unit, lane: Blue, entropy: 4, force: 0, desc: `{{collateral damage}} - Deal half of the attacking unit's {{force}} to the unit below it.`}, {typ: Unit, lane: Blue, entropy: 2, force: 2, desc: `{{last stand}} - {{move}} this unit's attacker to the bottom of its {{lane}}.`}, {typ: Unit, lane: Blue, entropy: 2, force: 2, desc: ``}, {typ: Unit, lane: Blue, entropy: 3, force: 3, desc: ``}, {typ: Unit, lane: Blue, entropy: 2, force: 0, desc: `{{initiative}} - Before this unit is attacked, {{discard}} it and it's attacker.`}, {typ: Unit, lane: Blue, entropy: 8, force: 3, desc: `This unit costs {{1 entropy}} less for each unit in its lane.`}, {typ: Unit, lane: Blue, entropy: 10, force: 5, desc: `This unit costs {{1 entropy}} less for each unit in your opponent's {{red lane}}.`}, {typ: Spell, lane: Green, entropy: 3, force: 0, desc: `{{react}} - {{move}} a unit to the bottom of its lane.`}, {typ: Spell, lane: Green, entropy: 3, force: 0, desc: `{{react}} - {{recover}} {{5 hp}}.`}, {typ: Spell, lane: Green, entropy: 1, force: 0, desc: `Give a friendly {{unit}} +{{1 force}}.`}, {typ: Spell, lane: Green, entropy: 2, force: 0, desc: `Give a friendly {{unit}} +{{2 force}}.`}, {typ: Spell, lane: Green, entropy: 4, force: 0, desc: `Give a friendly {{unit}} +{{3 force}}.`}, {typ: Spell, lane: Green, entropy: 8, force: 0, desc: `Choose an opponent: they cannot cast spells this turn.`}, {typ: Spell, lane: Green, entropy: 14, force: 0, desc: `Choose an opponent: they skip their turn.`}, }