verbiage
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1 changed files with 5 additions and 3 deletions
8
cards.go
8
cards.go
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@ -56,7 +56,7 @@ var CARDS = []struct {
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desc: `{{initiative}} - Before I attack, {{discard}} the unit on top of the enemy {{red lane}}.`},
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{typ: Unit, lane: Blue, entropy: 4, force: 0,
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desc: `{{collateral damage}} - Deal half of my attacker's {{force}} to the unit below it.`},
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desc: `{{last stand}} - Deal half of my attacker's {{force}} to the unit below it.`},
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{typ: Unit, lane: Blue, entropy: 2, force: 2,
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desc: `{{last stand}} - {{move}} my attacker to the bottom of its {{lane}}.`},
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{typ: Unit, lane: Blue, entropy: 2, force: 2,
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@ -70,7 +70,7 @@ var CARDS = []struct {
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{typ: Unit, lane: Blue, entropy: 10, force: 5,
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desc: `I cost {{1 entropy}} less for each unit in your enemy's {{red lane}}.`},
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{typ: Unit, lane: Blue, entropy: 3, force: 5,
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desc: `I gain {{1 entropy}} for every attack I survive.`},
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desc: `I gain {{1 force}} for every attack I survive.`},
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{typ: Unit, lane: Blue, entropy: 3, force: 2,
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desc: `{{strengthen}} - Units below me gain +{{1 force}} permanently.`},
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{typ: Unit, lane: Blue, entropy: 5, force: 2,
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@ -80,7 +80,7 @@ var CARDS = []struct {
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{typ: Unit, lane: Blue, entropy: 6, force: 2,
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desc: `{{chain}} - When I'm buffed, apply the same buff to the units above me.`},
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{typ: Unit, lane: Blue, entropy: 4, force: 2,
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desc: `{{last stand}} - Return my attacker to its owner's hand.`},
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desc: `{{last stand}} - If my attacker survived, return it to its owner's hand.`},
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{typ: Spell, lane: Green, entropy: 3, force: 0,
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desc: `{{react}} - {{move}} an enemy unit to the bottom of its lane.`},
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@ -111,4 +111,6 @@ var CARDS = []struct {
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desc: `{{swap}} 2 units in a lane.`},
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{typ: Spell, lane: Green, entropy: 12, force: 0,
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desc: `{{react}} - {{steal}} an attacking unit. {{queue}} it to my lane.`},
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{typ: Spell, lane: Green, entropy: 2, force: 0,
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desc: `Draw a card.`},
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}
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