247 lines
6 KiB
Go
247 lines
6 KiB
Go
package arena
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import (
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"errors"
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"fmt"
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"log"
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"runtime"
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"sync"
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"unsafe"
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"git.brut.systems/judah/xx/mem"
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)
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// Linear is a simple bump allocator with a fixed amount of backing memory.
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func Linear(max_size uintptr) Arena {
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if max_size <= 0 {
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panic("linear: max_size must be greater than zero")
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}
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var (
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data = make([]byte, max_size)
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offset uintptr
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)
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return func(a Action, size, align uintptr, watermark *uintptr) (unsafe.Pointer, error) {
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switch a {
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case ACTION_ALLOC:
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aligned := mem.AlignForward(size, align)
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if offset+aligned > max_size {
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return nil, fmt.Errorf("linear: out of memory - %d bytes requested, %d bytes free", size, max_size-offset)
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}
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ptr := &data[offset]
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offset += aligned
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return unsafe.Pointer(ptr), nil
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case ACTION_RESET:
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clear(data)
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offset = 0
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case ACTION_SAVE:
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*watermark = offset
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case ACTION_RESTORE:
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offset = *watermark
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default:
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panic("linear: unimplemented action - " + a.String())
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}
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return nil, nil
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}
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}
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// Pool is an Arena that only allocates values of the given type.
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//
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// Note: Allocating different types from the same Pool is unsafe and may cause memory corruption.
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func Pool[T any](base_capacity uintptr) Arena {
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if base_capacity <= 0 {
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panic("pool: base_capacity must be greater than zero")
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}
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pointers := make([]T, 0, base_capacity)
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return func(a Action, _, _ uintptr, watermark *uintptr) (unsafe.Pointer, error) {
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switch a {
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case ACTION_ALLOC:
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pointers = append(pointers, mem.ZeroValue[T]())
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return unsafe.Pointer(&pointers[len(pointers)-1]), nil
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case ACTION_RESET:
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clear(pointers)
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pointers = pointers[:0]
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case ACTION_SAVE:
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*watermark = uintptr(len(pointers))
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case ACTION_RESTORE:
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clear(pointers[*watermark:])
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pointers = pointers[:*watermark]
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default:
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panic("pool: unimplemented action - " + a.String())
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}
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return nil, nil
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}
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}
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// Chunked is an Arena that groups allocations by size.
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func Chunked(chunk_size uintptr) Arena {
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if chunk_size <= 0 {
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panic("chunked: chunk_size must be greater than zero")
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}
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type chunk struct {
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data []byte
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offset uintptr
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saved uintptr
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}
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groups := make(map[uintptr][]chunk)
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return func(a Action, size, align uintptr, watermark *uintptr) (unsafe.Pointer, error) {
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switch a {
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case ACTION_ALLOC:
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aligned := mem.AlignForward(size, align)
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group, ok := groups[aligned]
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if !ok {
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group = make([]chunk, 0, 16)
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group = append(group, chunk{
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data: make([]byte, chunk_size),
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})
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groups[aligned] = group
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}
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c := &group[len(group)-1]
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if c.offset+aligned > chunk_size {
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group = append(group, chunk{
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data: make([]byte, chunk_size),
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})
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c = &group[len(group)-1]
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groups[aligned] = group
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}
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ptr := &c.data[c.offset]
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c.offset += aligned
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return unsafe.Pointer(ptr), nil
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case ACTION_RESET:
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for _, g := range groups {
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for i := range len(g) {
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c := &g[i]
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c.offset = 0
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c.saved = 0
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clear(c.data)
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}
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}
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case ACTION_SAVE:
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for _, g := range groups {
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for i := range len(g) {
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c := &g[i]
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c.saved = c.offset
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}
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}
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case ACTION_RESTORE:
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for _, g := range groups {
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for i := range len(g) {
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c := &g[i]
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c.offset = c.saved
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}
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}
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default:
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panic("chunked: unimplemented action - " + a.String())
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}
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return nil, nil
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}
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}
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// Nil is an Arena that always returns an error.
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//
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// Note: This is useful for tracking usage locations
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func Nil() Arena {
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return func(a Action, size, align uintptr, watermark *uintptr) (unsafe.Pointer, error) {
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return nil, errors.New("use of nil allocator")
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}
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}
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// Region wraps an Arena, restoring it to its previous state when Reset is called.
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func Region(arena Arena) Arena {
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watermark := Save(arena)
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return func(a Action, size, align uintptr, wm *uintptr) (unsafe.Pointer, error) {
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if a == ACTION_RESET {
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Restore(arena, watermark)
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return nil, nil
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}
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return arena(a, size, align, wm)
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}
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}
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// Split wraps two [[Arena]]s, dispatching allocations to a particular one based on the requested size.
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func Split(split_size uintptr, smaller, larger Arena) Arena {
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var watermarks [2]uintptr
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return func(a Action, size, align uintptr, watermark *uintptr) (unsafe.Pointer, error) {
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switch a {
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case ACTION_ALLOC:
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if size <= split_size {
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return smaller(a, size, align, watermark)
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}
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return larger(a, size, align, watermark)
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case ACTION_RESET:
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Reset(smaller)
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Reset(larger)
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case ACTION_SAVE:
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watermarks[0] = Save(smaller)
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watermarks[1] = Save(larger)
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case ACTION_RESTORE:
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Restore(smaller, watermarks[0])
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Restore(larger, watermarks[1])
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default:
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panic("split: unimplemented action - " + a.String())
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}
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return nil, nil
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}
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}
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// Logger wraps an Arena, logging its usage locations.
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func Logger(arena Arena) Arena {
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return func(a Action, size, align uintptr, watermark *uintptr) (unsafe.Pointer, error) {
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// We expect allocators to be used via the high-level API, so we grab the caller location relative to that.
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// @todo(judah): can we determine this dynamically?
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_, file, line, ok := runtime.Caller(2)
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if !ok {
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file = "<unknown>"
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line = 0
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}
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log.Printf("%s:%d - %s (size: %d, align: %d, watermark: %p)", file, line, a, size, align, watermark)
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return arena(a, size, align, watermark)
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}
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}
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// Concurrent wraps an Arena, ensuring it is safe for concurrent use.
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func Concurrent(arena Arena) Arena {
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mtx := new(sync.Mutex)
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return func(a Action, size, align uintptr, watermark *uintptr) (unsafe.Pointer, error) {
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mtx.Lock()
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ptr, err := arena(a, size, align, watermark)
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mtx.Unlock()
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return ptr, err
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}
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}
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// Pinned wraps an Arena, ensuring the memory returned is stable until Reset is called.
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//
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// The memory returned by Pinned is safe to pass over cgo boundaries.
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func Pinned(arena Arena) Arena {
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var pinner runtime.Pinner
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return func(a Action, size, align uintptr, watermark *uintptr) (unsafe.Pointer, error) {
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ptr, err := arena(a, size, align, watermark)
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if err != nil {
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return ptr, err
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}
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if a == ACTION_RESET {
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pinner.Unpin()
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} else {
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pinner.Pin(ptr)
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}
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return ptr, err
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}
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}
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