86 lines
5.6 KiB
Text
86 lines
5.6 KiB
Text
*** IN PROGRESS ***
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[Judah]
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017 [x] re-implement dynamic arrays (should mirror procedures on 'Static_Array')
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[Jesse]
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011 [math] add more Vec math procedures
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034 [math] Rect '#type,distinct Vec(4, T)' type + rectcut
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002 [math] use simd for Mat4 operations
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041 [math] small test suite
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*** UP NEXT (NO PARTICULAR ORDER) ***
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003 [floats] 16-bit fixed point floats, 128-bit floats
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005 [thirdparty/sokol] create bindings module (should use [math] types)
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006 [thirdparty/sdl3] create bindings module (should use [math] types)
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007 [bytes] create byte utilities module (should include Buffer type)
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008 [strings] create string utilities module (include Buffer type) - blocked by 007
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009 [encoding] jai-friendly binary serialization support - blocked by 007
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013 [bindings] create build/binding utilitites module (since we do this a lot)
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014 [platform] add support for read file, write file, etc.
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015 [meta] create metaprogramming utilitites module (AST rewriting, code generation/introspection, etc.)
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016 [x] default to arena-based allocators everywhere (a la brevis/serenum)
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018 [x] enum backed array type (can just be a 'Static_Array' specialization)
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019 [rand] create random number generation module (probably port Demetri's 'pcg32_pie')
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020 [net] create networking module (just a layer over sockets)
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021 [net/http] simple http server/client interface - blocked by 020
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022 [encoding] bebop format support? (https://docs.bebop.sh)
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023 [build/wasm] create wasm build support module - blocked until 'Basic' is fully replaced
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025 [window] create windowing module
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027 [compress] create compression algorithm module
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028 [compress] add lz4 support - blocked by 027
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029 [compress] add zstd support - blocked by 027
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030 [meta] add metaprogram (plugin?) to rewrite code from one jai version to another
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031 [x] standardize error handling (maybe odin-style enums?)
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032 [memory] more allocators!
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033 [sort] create sort module with quick sort, radix sort support (in place and copy versions)
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035 [memory] add debug allocator to track allocation locations, double frees, etc. (should wrap another allocator)
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036 [thread] create *simple* threading module
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037 [thread] add 'Mutex', 'Semaphore', 'Wait_Group' types - blocked by 036
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038 [encoding] add html/xml support, via code - blocked by 008
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039 [encoding] add rivit support, via code (https://judahcaruso.com/rivit.htm) - blocked by 038
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040 [encoding] add markdown (commonmark?) support, via code - blocked by 038
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042 [hash] create hashing module with md5 support - blocked by 012
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043 [hash] add sha256 support - blocked by 012
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044 [hash] add aes256 support - blocked by 012
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045 [hash] add hmac support - blocked by 012
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046 [fmt] create fmt module (include print with struct-based value formatting) - blocked by 008 *ask for specifics*
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047 [image] create image module with png, bmp, tga, qoi support - possibly blocked by 007
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048 [encoding] add varint support
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049 [encoding] add spec-compliant uuid support (rfc4122) - possibly blocked by 048
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050 [path/file] create os-focused path resolution and utilities module
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051 [path/net] create net-focused path resolution and utilities module (should handle query parameters)
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052 [thirdparty/spall] create bindings module
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053 [log] create logging module (allow toggling between file and console output, log levels, etc.) - blocked by 046
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054 [sound] create sound module with wav, ogg support - possibly blocked by 007 (see: stb_vorbis for reference)
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055 [sound] add mp3 support - blocked by 007, possibly blocked by 027
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056 [shader] platform-independant shader language (can be compiled at runtime or offline) - possibly blocked by 007
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057 [platform] add support for running console commands - blocked by 014
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058 [thirdparty/webgpu] create bindings module, see: wgpu/dawn (either works)
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059 [platform] add support for walking directories (should capture read/write/modified time, allow recursive)
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060 [x] add SOA type
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061 [build/cmake] create cmake build support module
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062 [bits] create bit utilities module (see: odin math/bits module)
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063 [x] creating import rewriting metaprogram to automatically import .C or .H files
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064 [thirdpaty/luau] create bindings module (see: https://luau.org)
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066 [x] add generational ids module(?); maybe this integrates with [map] or [array]?
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067 [reload, bug] fix issue with #runs being executed multiple times
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068 [reload, bug] fix issue where calling 'print' from the client hits the crash allocator at random times
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069 [platform] move 'os_*' procs from [reload] into this module. remove the 'os_' prefix
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070 [x, bug] figure out why [meta] `for_expansion` procs aren't usable when import is namespaced
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071 [math] basic shape collision detection (circle, rect, line)
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072 [timestep] create drop-in fixed timestep module
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073 [array] standardize api across types (also add 'find' and 'find_pointer')
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*** DONE ***
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010 [x] make base jai files standalone (ie. [array], [memory], etc... big maybe)
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042 [x] use absolute imports internally (ie. #import "jc/math"), update symlink/install process in README
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000 [math] add easing procedures
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004 [thirdparty/luajit] create bindings
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001 [platform] create module for OS/platform-specific things
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024 [x] create file to document conventions/style guide
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034 [x] can we add location info to Allocator_Proc?
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012 [map] create a simple arena-backed hash map implementation 'Map(K, V)', should be able to hash a key of any type (must include: get, set, remove, for_expansion) - possibly blocked by 032
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065 [array] add dynamic, but stable array implementation (values should not move in memory once appended to the array; should mirror procedures on 'Static_Array')
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