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5 changed files with 1 additions and 222 deletions

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@ -5,9 +5,6 @@
#import,file "./module.jai"(true);
#import,file "./encoding/module.jai"(true);
#import,file "./hash/module.jai"(true);
rmath :: #import,file "./math/module.jai"(.radians, true);
dmath :: #import,file "./math/module.jai"(.degrees, true);
tmath :: #import,file "./math/module.jai"(.turns, true);
}

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@ -1,43 +0,0 @@
Mat4 :: #type,distinct Vec(4 * 4, float);
m4 :: (r0: Vec4, r1: Vec4, r2: Vec4, r3: Vec4) -> Mat4 #expand {
return .{
components = .[
r0.x, r0.y, r0.z, r0.w,
r1.x, r1.y, r1.z, r1.w,
r2.x, r2.y, r2.z, r2.w,
r3.x, r3.y, r3.z, r3.w,
],
};
}
m4_identity :: #bake_arguments m4d(diag = 1);
m4d :: (diag: float) -> Mat4 #expand {
res: Mat4;
res[0][0] = diag;
res[1][1] = diag;
res[2][2] = diag;
res[3][3] = diag;
return res;
}
operator [] :: inline (m: Mat4, idx: int) -> Vec4 #expand {
bounds_check_index(idx * 4, m.N);
return (m.components[idx * 4]).(*Vec4).*;
}
operator *[] :: inline (m: *Mat4, $$idx: int) -> *Vec4 #no_abc {
N :: Mat4.{}.N; // @note(judah): dumb workaround for not being able to access pointer type field constants
bounds_check_index(idx * 4, N);
return (*m.components[idx * 4]).(*Vec4);
}
operator []= :: inline (m: *Mat4, $$idx: int, value: Vec4) #no_abc {
N :: Mat4.{}.N;
bounds_check_index(idx * 4, N);
ptr := (*m.components[idx * 4]).(*Vec4);
ptr.*= value;
}

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@ -1,25 +0,0 @@
#module_parameters(
UNITS: enum { radians; degrees; turns; } = .turns,
RUN_TESTS := false
);
#load "vec.jai";
#load "mat.jai";
#scope_module;
bounds_check_index :: ($$idx: int, $count: int, loc := #caller_location) #expand {
#if is_constant(idx) {
#assert (idx >= 0 && idx < count) "bounds check failed";
}
else {
basic.assert(idx >= 0 && idx < count, "bounds check failed! index: % (min: 0, max: %)", idx, count, loc = loc);
}
}
basic :: #import "Basic";
#if RUN_TESTS {
test :: #import,file "../test/module.jai";
}

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@ -1,150 +0,0 @@
/*
Vec is a generic set of N named values of type T.
The values can be accessed via array index or their common component names:
- u, v
- x, y, z, w
- r, g, b, a
- c0, c1, c2, c3, ... cN
For most use cases, opt for the named variants of this type:
Vec2 : Vec(2, float)
Vec3 : Vec(3, float)
Vec4 : Vec(4, float)
Quat : Vec(4, float)
*/
Vec :: struct(N: int, T: Type)
#modify {
info := T.(*Type_Info);
return info.type == .INTEGER || info.type == .FLOAT, "Vec T must be a numeric type (int or float)";
} {
#as components: [N]T;
#insert -> string {
b: basic.String_Builder;
basic.append(*b, "#place components;\n");
fields :: []string.[
string.[ "x", "r", "u" ],
string.[ "y", "g", "v" ],
string.[ "z", "b", "" ],
string.[ "w", "a", "" ],
];
for i: 0..N - 1 {
if i < fields.count {
basic.append(*b, "union {\n");
for field: fields[i] if field.count != 0 {
basic.print_to_builder(*b, "\t%: T = ---;\n", field);
}
basic.print_to_builder(*b, "\tc%: T = ---;\n", i);
basic.append(*b, "};\n");
}
else {
basic.print_to_builder(*b, "c%: T = ---;\n", i);
}
}
return basic.builder_to_string(*b);
};
}
operator [] :: (v: Vec, $$idx: int) -> v.T #no_abc {
bounds_check_index(idx, v.N);
return v.components[idx];
}
operator *[] :: (v: *Vec, $$idx: int) -> *v.T #no_abc {
bounds_check_index(idx, v.N);
return *v.components[idx];
}
operator []= :: (v: *Vec, $$idx: int, value: v.T) #no_abc {
bounds_check_index(idx, v.N);
v.components[idx] = value;
}
for_expansion :: (v: *Vec, body: Code, flags: For_Flags) #expand {
for i: 0..v.N - 1 {
`it_index := i;
#if flags & .POINTER {
`it := *v.components[i];
} else {
`it := v.components[i];
}
#insert,scope(body) body;
}
}
operator + :: inline (l: Vec, r: Vec(l.N, l.T)) -> Vec(l.N, l.T) #no_abc {
res: Vec(l.N, l.T) = ---;
for l res[it_index] = it + r[it_index];
return res;
}
operator - :: inline (l: Vec, r: Vec(l.N, l.T)) -> Vec(l.N, l.T) #no_abc {
res: Vec(l.N, l.T) = ---;
for l res[it_index] = it - r[it_index];
return res;
}
operator * :: inline (l: Vec, r: Vec(l.N, l.T)) -> Vec(l.N, l.T) #no_abc {
res: Vec(l.N, l.T) = ---;
for l res[it_index] = it * r[it_index];
return res;
}
operator / :: inline (l: Vec, r: Vec(l.N, l.T)) -> Vec(l.N, l.T) #no_abc {
res: Vec(l.N, l.T) = ---;
for l res[it_index] = it / r[it_index];
return res;
}
// Concrete vector types (the usual cases)
Vec2 :: Vec(2, float);
Vec3 :: Vec(3, float);
Vec4 :: Vec(4, float);
Quat :: Vec4;
v2f :: (x: $T = 0, y: T = 0) -> Vec2
#modify { return T.(*Type_Info).type == .FLOAT, "use v2i for integer arguments"; }
#expand {
return .{ x = x, y = y };
}
v2i :: (x: $T = 0, y: T = 0) -> Vec(2, T)
#modify { return T.(*Type_Info).type == .INTEGER, "use v2f for float arguments"; }
#expand {
return .{ x = x, y = y };
}
v3f :: (x: $T = 0, y: T = 0, z: T = 0) -> Vec3
#modify { return T.(*Type_Info).type == .FLOAT, "use v3i for integer arguments"; }
#expand {
return .{ x = x, y = y, z = z };
}
v3i :: (x: $T = 0, y: T = 0, z: T = 0) -> Vec(3, T)
#modify { return T.(*Type_Info).type == .INTEGER, "use v3f for float arguments"; }
#expand {
return .{ x = x, y = y, z = z };
}
v4f :: (x: $T = 0, y: T = 0, z: T = 0, w: T = 0) -> Vec4
#modify { return T.(*Type_Info).type == .FLOAT, "use v4i for integer arguments"; }
#expand {
return .{ x = x, y = y, z = z, w = w };
}
v4i :: (x: $T = 0, y: T = 0, z: T = 0, w: T = 0) -> Vec(4, T)
#modify { return T.(*Type_Info).type == .INTEGER, "use v4f for float arguments"; }
#expand {
return .{ x = x, y = y, z = z, w = w };
}
quat :: (x: float = 0, y: float = 0, z: float = 0, w: float = 0) -> Quat #expand {
return .{ x = x, y = y, z = z, w = w };
}

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@ -42,7 +42,7 @@ expect :: (t: *T, cond: bool, message := "", args: ..Any, loc := #caller_locatio
run :: (name: string, proc: Proc, loc := #caller_location) {
filename := strings.path_filename(loc.fully_pathed_filename);
basic.print("%,%: %...", filename, loc.line_number, name);
basic.print("test %,%: %...", filename, loc.line_number, name);
t: T;
proc(*t);