added handmademath bindings
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3939
hmm/HandmadeMath.h
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3939
hmm/HandmadeMath.h
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49
hmm/README
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49
hmm/README
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----------------------------------------------------------
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Handmade Math
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----------------------------------------------------------
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jai ./generate.jai # generate the bindings (not required)
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#import "jc/hmm"(
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STATIC = true, # if HMM should be linked statically (default: true)
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SIMD = true, # if SIMD should be used (default: true)
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UNITS = .radians, # angle units to use [radians, degrees, turns] (default: radians)
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);
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What
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----
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Configurable, auto-generated bindings for Handmade Math
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How
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---
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These are generated from HandmadeMath.h using Jai's
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Bindings_Generator module. Because HandmadeMath is a
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header-only library, we need to compile it into a
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static/dynamic library that can be used with Jai's FFI
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system. 'generate.jai' creates both static and dynamic
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libraries for each angle unit in HandmadeMath
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(radians, degrees, turns) +- SIMD support. These are
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placed in the corresponding 'win', 'mac', or 'linux'
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directories.
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'module.jai' conditionally links one of these libraries
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based on the module parameters set.
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Why
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---
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A few liberties were taken during the binding process to
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either fix issues with automatic binding generation, or
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improve the usability of these bindings.
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Here are the main changes:
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- Converted procedure argument names from PascalCase
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to snake_case
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- Converted struct field names from PascalCase to
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snake_case
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- Procedure names still use PascalCase
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14
hmm/examples/degrees.jai
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14
hmm/examples/degrees.jai
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@ -0,0 +1,14 @@
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main :: () {
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angle := hmm.HMM_DEG180.(float);
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assert(angle == hmm.ToDeg(angle));
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assert(angle != hmm.ToRad(angle));
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assert(angle != hmm.ToTurn(angle));
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}
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hmm :: #import,file "../module.jai"(
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STATIC = true,
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SIMD = true,
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UNITS = .degrees,
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);
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#import "Basic";
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14
hmm/examples/radians.jai
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14
hmm/examples/radians.jai
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@ -0,0 +1,14 @@
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main :: () {
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angle := hmm.HMM_PI.(float);
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assert(angle == hmm.ToRad(angle));
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assert(angle != hmm.ToDeg(angle));
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assert(angle != hmm.ToTurn(angle));
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}
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hmm :: #import,file "../module.jai"(
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STATIC = true,
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SIMD = true,
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UNITS = .radians,
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);
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#import "Basic";
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14
hmm/examples/turns.jai
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14
hmm/examples/turns.jai
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main :: () {
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angle := hmm.HMM_TURNHALF.(float);
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assert(angle == hmm.ToTurn(angle));
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assert(angle != hmm.ToRad(angle));
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assert(angle != hmm.ToDeg(angle));
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}
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hmm :: #import,file "../module.jai"(
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STATIC = true,
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SIMD = true,
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UNITS = .turns,
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);
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#import "Basic";
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195
hmm/generate.jai
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195
hmm/generate.jai
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#scope_file;
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LOWERCASE_FIELD_NAMES :: true;
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#run {
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set_build_options_dc(.{ do_output = false });
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files_to_generate :: string.[
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"radians",
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"degrees",
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"turns",
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];
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for files_to_generate {
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print("building library for unit: %\n", it);
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assert(build(it, dynamic = true, simd = true), "failed to build library, unit: %", it);
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assert(build(it, dynamic = true, simd = false), "failed to build library, unit: %", it);
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assert(build(it, dynamic = false, simd = false), "failed to build library, unit: %", it);
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assert(build(it, dynamic = false, simd = true), "failed to build library, unit: %", it);
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}
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print("generating bindings\n");
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assert(generate(simd = true), "failed to generate bindings");
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assert(generate(simd = false), "failed to generate bindings");
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}
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build :: (unit: string, dynamic: bool, simd: bool) -> bool {
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#if OS == {
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case .WINDOWS;
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export_attribute :: "__declspec(dllexport)";
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case;
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export_attribute :: "__attribute__((visibility(\"default\")))";
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}
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tmp_data := tprint(#string END
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#define static
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#define inline
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#define COVERAGE(a, b) %1
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#define HANDMADE_MATH_USE_%2
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%3
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#include "../HandmadeMath.h"
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END,
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export_attribute,
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to_upper_copy(unit),
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ifx !simd then "#define HANDMADE_MATH_NO_SIMD" else "",
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);
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tmp_file := tprint(".build/tmp_%.c", ifx simd then "simd" else "nosimd");
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if !write_entire_file(tmp_file, tmp_data) return false;
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#if OS == {
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case .WINDOWS; out_base :: "win";
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case .MACOS; out_base :: "mac";
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case .LINUX; out_base :: "linux";
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}
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lib_name := tprint("hmm_%", unit);
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if simd lib_name = tprint("%_simd", lib_name);
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else lib_name = tprint("%_nosimd", lib_name);
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out_path := tprint("%/%", out_base, lib_name);
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lib_type := Build_Type.STATIC_LIBRARY;
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if dynamic lib_type = .DYNAMIC_LIBRARY;
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return build_cpp(out_path, tmp_file, type = lib_type);
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}
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generate :: (simd: bool) -> bool {
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#if OS == {
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case .WINDOWS;
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lib_ext :: "dll";
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case .MACOS;
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lib_ext :: "dylib";
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case .LINUX;
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lib_ext :: "so";
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}
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#if OS == {
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case .WINDOWS; out_base :: "win";
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case .MACOS; out_base :: "mac";
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case .LINUX; out_base :: "linux";
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}
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suffix := "simd";
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if !simd suffix = "nosimd";
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simd_support = simd;
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opts: Generate_Bindings_Options;
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opts.add_generator_command = false;
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opts.generate_library_declarations = false;
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opts.visitor = fixup_wrong_types;
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array_add(*opts.strip_prefixes, "HMM_", "_HMM_");
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array_add(*opts.extra_clang_arguments, "-x", "c");
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array_add(*opts.libpaths, out_base);
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array_add(*opts.libnames, tprint("hmm_radians_%.%", suffix, lib_ext));
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array_add(*opts.source_files, tprint(".build/tmp_%.c", suffix));
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if !generate_bindings(opts, tprint("hmm_%.jai", suffix)) {
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return false;
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}
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return true;
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}
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simd_support := false;
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fixup_wrong_types :: (decl: *Declaration, parent: *Declaration) -> Declaration_Visit_Result {
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if decl.kind == {
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case .TYPEDEF;
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td := decl.(*Typedef);
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if td.name == {
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// when simd support is specified, these are generated incorrectly so we create them manually
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case "HMM_Vec4"; #through;
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case "HMM_Quat";
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if simd_support {
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td.decl_flags = .OMIT_FROM_OUTPUT;
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td.type.type_of_struct.decl_flags = .OMIT_FROM_OUTPUT;
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}
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}
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#if !LOWERCASE_FIELD_NAMES return .STOP;
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lower_names_recursive :: (s: *Struct) {
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for s.declarations {
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it.output_name = pascal_to_snake(it.name);
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if it.type.type_of_struct != null {
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lower_names_recursive(it.type.type_of_struct);
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}
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}
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}
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if td.type.type_of_struct != null {
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lower_names_recursive(td.type.type_of_struct);
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}
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return .RECURSE;
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case .FUNCTION;
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func := decl.(*Function);
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if func.name == {
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case "__hmm_invalid_generic";
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func.decl_flags = .OMIT_FROM_OUTPUT;
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return .STOP;
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}
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// snake_case argument names
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funct := func.type.type_of_function;
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for funct.arguments {
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it.output_name = pascal_to_snake(it.name);
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}
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}
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return .STOP;
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}
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pascal_to_snake :: (name: string) -> string {
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is_upper :: (byte: u8) -> bool {
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return byte >= #char "A" && byte <= #char "Z";
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}
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b: String_Builder;
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add_underscore := false;
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for 0..name.count - 1 {
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if is_upper(name[it]) {
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if it > 0 && name[it-1] != #char "_" {
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add_underscore = true;
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}
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if it-1 >= 0 && is_upper(name[it-1]) {
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add_underscore = false;
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}
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}
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if add_underscore {
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add_underscore = false;
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append(*b, "_");
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}
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append(*b, to_lower(name[it]));
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}
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return builder_to_string(*b);
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}
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#import "File";
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#import "Basic";
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#import "String";
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#import "Compiler";
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#import "BuildCpp";
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#import "Bindings_Generator";
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595
hmm/hmm_nosimd.jai
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595
hmm/hmm_nosimd.jai
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//
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// This file was autogenerated.
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//
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HANDMADE_MATH__USE_C11_GENERICS :: 1;
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HMM_PI :: 3.14159265358979323846;
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HMM_PI32 :: 3.14159265359;
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HMM_DEG180 :: 180.0;
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HMM_DEG18032 :: 180.0;
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HMM_TURNHALF :: 0.5;
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HMM_TURNHALF32 :: 0.5;
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Vec2 :: union {
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struct {
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x: float;
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y: float;
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}
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struct {
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u: float;
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v: float;
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}
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struct {
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left: float;
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right: float;
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}
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struct {
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width: float;
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height: float;
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}
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elements: [2] float;
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}
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Vec3 :: union {
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struct {
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x: float;
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y: float;
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z: float;
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}
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struct {
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u: float;
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v: float;
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w: float;
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}
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struct {
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r: float;
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g: float;
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b: float;
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}
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struct {
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xy: Vec2;
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_ignored0: float;
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}
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struct {
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_ignored1: float;
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yz: Vec2;
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}
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struct {
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uv: Vec2;
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_ignored2: float;
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}
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struct {
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_ignored3: float;
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vw: Vec2;
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}
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elements: [3] float;
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}
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Vec4 :: union {
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struct {
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union {
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xyz: Vec3;
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struct {
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x: float;
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y: float;
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z: float;
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}
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}
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w: float;
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}
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struct {
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union {
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rgb: Vec3;
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struct {
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r: float;
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g: float;
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b: float;
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}
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}
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a: float;
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}
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struct {
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xy: Vec2;
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_ignored0: float;
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_ignored1: float;
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}
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struct {
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_ignored2: float;
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yz: Vec2;
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_ignored3: float;
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}
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struct {
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_ignored4: float;
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_ignored5: float;
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zw: Vec2;
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}
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elements: [4] float;
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}
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Mat2 :: union {
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elements: [2] [2] float;
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columns: [2] Vec2;
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}
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Mat3 :: union {
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elements: [3] [3] float;
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columns: [3] Vec3;
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}
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Mat4 :: union {
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elements: [4] [4] float;
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columns: [4] Vec4;
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}
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Quat :: union {
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struct {
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union {
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xyz: Vec3;
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struct {
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x: float;
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y: float;
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z: float;
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}
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}
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w: float;
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}
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elements: [4] float;
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}
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Bool :: s32;
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/*
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* Angle unit conversion functions
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*/
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ToRad :: (angle: float) -> float #foreign hmm_radians_nosimd "HMM_ToRad";
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ToDeg :: (angle: float) -> float #foreign hmm_radians_nosimd "HMM_ToDeg";
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ToTurn :: (angle: float) -> float #foreign hmm_radians_nosimd "HMM_ToTurn";
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/*
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* Floating-point math functions
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*/
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SinF :: (angle: float) -> float #foreign hmm_radians_nosimd "HMM_SinF";
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CosF :: (angle: float) -> float #foreign hmm_radians_nosimd "HMM_CosF";
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TanF :: (angle: float) -> float #foreign hmm_radians_nosimd "HMM_TanF";
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ACosF :: (arg: float) -> float #foreign hmm_radians_nosimd "HMM_ACosF";
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SqrtF :: (_float: float) -> float #foreign hmm_radians_nosimd "HMM_SqrtF";
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InvSqrtF :: (_float: float) -> float #foreign hmm_radians_nosimd "HMM_InvSqrtF";
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/*
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* Utility functions
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*/
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Lerp :: (a: float, time: float, b: float) -> float #foreign hmm_radians_nosimd "HMM_Lerp";
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Clamp :: (min: float, value: float, max: float) -> float #foreign hmm_radians_nosimd "HMM_Clamp";
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/*
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* Vector initialization
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*/
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V2 :: (x: float, y: float) -> Vec2 #foreign hmm_radians_nosimd "HMM_V2";
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V3 :: (x: float, y: float, z: float) -> Vec3 #foreign hmm_radians_nosimd "HMM_V3";
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V4 :: (x: float, y: float, z: float, w: float) -> Vec4 #foreign hmm_radians_nosimd "HMM_V4";
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V4V :: (vector: Vec3, w: float) -> Vec4 #foreign hmm_radians_nosimd "HMM_V4V";
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/*
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* Binary vector operations
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*/
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AddV2 :: (left: Vec2, right: Vec2) -> Vec2 #foreign hmm_radians_nosimd "HMM_AddV2";
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AddV3 :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_nosimd "HMM_AddV3";
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AddV4 :: (left: Vec4, right: Vec4) -> Vec4 #foreign hmm_radians_nosimd "HMM_AddV4";
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SubV2 :: (left: Vec2, right: Vec2) -> Vec2 #foreign hmm_radians_nosimd "HMM_SubV2";
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SubV3 :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_nosimd "HMM_SubV3";
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SubV4 :: (left: Vec4, right: Vec4) -> Vec4 #foreign hmm_radians_nosimd "HMM_SubV4";
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MulV2 :: (left: Vec2, right: Vec2) -> Vec2 #foreign hmm_radians_nosimd "HMM_MulV2";
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MulV2F :: (left: Vec2, right: float) -> Vec2 #foreign hmm_radians_nosimd "HMM_MulV2F";
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MulV3 :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_nosimd "HMM_MulV3";
|
||||
|
||||
MulV3F :: (left: Vec3, right: float) -> Vec3 #foreign hmm_radians_nosimd "HMM_MulV3F";
|
||||
|
||||
MulV4 :: (left: Vec4, right: Vec4) -> Vec4 #foreign hmm_radians_nosimd "HMM_MulV4";
|
||||
|
||||
MulV4F :: (left: Vec4, right: float) -> Vec4 #foreign hmm_radians_nosimd "HMM_MulV4F";
|
||||
|
||||
DivV2 :: (left: Vec2, right: Vec2) -> Vec2 #foreign hmm_radians_nosimd "HMM_DivV2";
|
||||
|
||||
DivV2F :: (left: Vec2, right: float) -> Vec2 #foreign hmm_radians_nosimd "HMM_DivV2F";
|
||||
|
||||
DivV3 :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_nosimd "HMM_DivV3";
|
||||
|
||||
DivV3F :: (left: Vec3, right: float) -> Vec3 #foreign hmm_radians_nosimd "HMM_DivV3F";
|
||||
|
||||
DivV4 :: (left: Vec4, right: Vec4) -> Vec4 #foreign hmm_radians_nosimd "HMM_DivV4";
|
||||
|
||||
DivV4F :: (left: Vec4, right: float) -> Vec4 #foreign hmm_radians_nosimd "HMM_DivV4F";
|
||||
|
||||
EqV2 :: (left: Vec2, right: Vec2) -> Bool #foreign hmm_radians_nosimd "HMM_EqV2";
|
||||
|
||||
EqV3 :: (left: Vec3, right: Vec3) -> Bool #foreign hmm_radians_nosimd "HMM_EqV3";
|
||||
|
||||
EqV4 :: (left: Vec4, right: Vec4) -> Bool #foreign hmm_radians_nosimd "HMM_EqV4";
|
||||
|
||||
DotV2 :: (left: Vec2, right: Vec2) -> float #foreign hmm_radians_nosimd "HMM_DotV2";
|
||||
|
||||
DotV3 :: (left: Vec3, right: Vec3) -> float #foreign hmm_radians_nosimd "HMM_DotV3";
|
||||
|
||||
DotV4 :: (left: Vec4, right: Vec4) -> float #foreign hmm_radians_nosimd "HMM_DotV4";
|
||||
|
||||
Cross :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_nosimd "HMM_Cross";
|
||||
|
||||
/*
|
||||
* Unary vector operations
|
||||
*/
|
||||
LenSqrV2 :: (a: Vec2) -> float #foreign hmm_radians_nosimd "HMM_LenSqrV2";
|
||||
|
||||
LenSqrV3 :: (a: Vec3) -> float #foreign hmm_radians_nosimd "HMM_LenSqrV3";
|
||||
|
||||
LenSqrV4 :: (a: Vec4) -> float #foreign hmm_radians_nosimd "HMM_LenSqrV4";
|
||||
|
||||
LenV2 :: (a: Vec2) -> float #foreign hmm_radians_nosimd "HMM_LenV2";
|
||||
|
||||
LenV3 :: (a: Vec3) -> float #foreign hmm_radians_nosimd "HMM_LenV3";
|
||||
|
||||
LenV4 :: (a: Vec4) -> float #foreign hmm_radians_nosimd "HMM_LenV4";
|
||||
|
||||
NormV2 :: (a: Vec2) -> Vec2 #foreign hmm_radians_nosimd "HMM_NormV2";
|
||||
|
||||
NormV3 :: (a: Vec3) -> Vec3 #foreign hmm_radians_nosimd "HMM_NormV3";
|
||||
|
||||
NormV4 :: (a: Vec4) -> Vec4 #foreign hmm_radians_nosimd "HMM_NormV4";
|
||||
|
||||
/*
|
||||
* Utility vector functions
|
||||
*/
|
||||
LerpV2 :: (a: Vec2, time: float, b: Vec2) -> Vec2 #foreign hmm_radians_nosimd "HMM_LerpV2";
|
||||
|
||||
LerpV3 :: (a: Vec3, time: float, b: Vec3) -> Vec3 #foreign hmm_radians_nosimd "HMM_LerpV3";
|
||||
|
||||
LerpV4 :: (a: Vec4, time: float, b: Vec4) -> Vec4 #foreign hmm_radians_nosimd "HMM_LerpV4";
|
||||
|
||||
/*
|
||||
* SSE stuff
|
||||
*/
|
||||
LinearCombineV4M4 :: (left: Vec4, right: Mat4) -> Vec4 #foreign hmm_radians_nosimd "HMM_LinearCombineV4M4";
|
||||
|
||||
/*
|
||||
* 2x2 Matrices
|
||||
*/
|
||||
M2 :: () -> Mat2 #foreign hmm_radians_nosimd "HMM_M2";
|
||||
|
||||
M2D :: (diagonal: float) -> Mat2 #foreign hmm_radians_nosimd "HMM_M2D";
|
||||
|
||||
TransposeM2 :: (matrix: Mat2) -> Mat2 #foreign hmm_radians_nosimd "HMM_TransposeM2";
|
||||
|
||||
AddM2 :: (left: Mat2, right: Mat2) -> Mat2 #foreign hmm_radians_nosimd "HMM_AddM2";
|
||||
|
||||
SubM2 :: (left: Mat2, right: Mat2) -> Mat2 #foreign hmm_radians_nosimd "HMM_SubM2";
|
||||
|
||||
MulM2V2 :: (matrix: Mat2, vector: Vec2) -> Vec2 #foreign hmm_radians_nosimd "HMM_MulM2V2";
|
||||
|
||||
MulM2 :: (left: Mat2, right: Mat2) -> Mat2 #foreign hmm_radians_nosimd "HMM_MulM2";
|
||||
|
||||
MulM2F :: (matrix: Mat2, scalar: float) -> Mat2 #foreign hmm_radians_nosimd "HMM_MulM2F";
|
||||
|
||||
DivM2F :: (matrix: Mat2, scalar: float) -> Mat2 #foreign hmm_radians_nosimd "HMM_DivM2F";
|
||||
|
||||
DeterminantM2 :: (matrix: Mat2) -> float #foreign hmm_radians_nosimd "HMM_DeterminantM2";
|
||||
|
||||
InvGeneralM2 :: (matrix: Mat2) -> Mat2 #foreign hmm_radians_nosimd "HMM_InvGeneralM2";
|
||||
|
||||
/*
|
||||
* 3x3 Matrices
|
||||
*/
|
||||
M3 :: () -> Mat3 #foreign hmm_radians_nosimd "HMM_M3";
|
||||
|
||||
M3D :: (diagonal: float) -> Mat3 #foreign hmm_radians_nosimd "HMM_M3D";
|
||||
|
||||
TransposeM3 :: (matrix: Mat3) -> Mat3 #foreign hmm_radians_nosimd "HMM_TransposeM3";
|
||||
|
||||
AddM3 :: (left: Mat3, right: Mat3) -> Mat3 #foreign hmm_radians_nosimd "HMM_AddM3";
|
||||
|
||||
SubM3 :: (left: Mat3, right: Mat3) -> Mat3 #foreign hmm_radians_nosimd "HMM_SubM3";
|
||||
|
||||
MulM3V3 :: (matrix: Mat3, vector: Vec3) -> Vec3 #foreign hmm_radians_nosimd "HMM_MulM3V3";
|
||||
|
||||
MulM3 :: (left: Mat3, right: Mat3) -> Mat3 #foreign hmm_radians_nosimd "HMM_MulM3";
|
||||
|
||||
MulM3F :: (matrix: Mat3, scalar: float) -> Mat3 #foreign hmm_radians_nosimd "HMM_MulM3F";
|
||||
|
||||
DivM3F :: (matrix: Mat3, scalar: float) -> Mat3 #foreign hmm_radians_nosimd "HMM_DivM3F";
|
||||
|
||||
DeterminantM3 :: (matrix: Mat3) -> float #foreign hmm_radians_nosimd "HMM_DeterminantM3";
|
||||
|
||||
InvGeneralM3 :: (matrix: Mat3) -> Mat3 #foreign hmm_radians_nosimd "HMM_InvGeneralM3";
|
||||
|
||||
/*
|
||||
* 4x4 Matrices
|
||||
*/
|
||||
M4 :: () -> Mat4 #foreign hmm_radians_nosimd "HMM_M4";
|
||||
|
||||
M4D :: (diagonal: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_M4D";
|
||||
|
||||
TransposeM4 :: (matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_TransposeM4";
|
||||
|
||||
AddM4 :: (left: Mat4, right: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_AddM4";
|
||||
|
||||
SubM4 :: (left: Mat4, right: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_SubM4";
|
||||
|
||||
MulM4 :: (left: Mat4, right: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_MulM4";
|
||||
|
||||
MulM4F :: (matrix: Mat4, scalar: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_MulM4F";
|
||||
|
||||
MulM4V4 :: (matrix: Mat4, vector: Vec4) -> Vec4 #foreign hmm_radians_nosimd "HMM_MulM4V4";
|
||||
|
||||
DivM4F :: (matrix: Mat4, scalar: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_DivM4F";
|
||||
|
||||
DeterminantM4 :: (matrix: Mat4) -> float #foreign hmm_radians_nosimd "HMM_DeterminantM4";
|
||||
|
||||
// Returns a general-purpose inverse of an HMM_Mat4. Note that special-purpose inverses of many transformations
|
||||
// are available and will be more efficient.
|
||||
InvGeneralM4 :: (matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_InvGeneralM4";
|
||||
|
||||
// Produces a right-handed orthographic projection matrix with Z ranging from -1 to 1 (the GL convention).
|
||||
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
||||
// Near and Far specify the distances to the near and far clipping planes.
|
||||
Orthographic_RH_NO :: (left: float, right: float, bottom: float, top: float, near: float, far: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_Orthographic_RH_NO";
|
||||
|
||||
// Produces a right-handed orthographic projection matrix with Z ranging from 0 to 1 (the DirectX convention).
|
||||
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
||||
// Near and Far specify the distances to the near and far clipping planes.
|
||||
Orthographic_RH_ZO :: (left: float, right: float, bottom: float, top: float, near: float, far: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_Orthographic_RH_ZO";
|
||||
|
||||
// Produces a left-handed orthographic projection matrix with Z ranging from -1 to 1 (the GL convention).
|
||||
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
||||
// Near and Far specify the distances to the near and far clipping planes.
|
||||
Orthographic_LH_NO :: (left: float, right: float, bottom: float, top: float, near: float, far: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_Orthographic_LH_NO";
|
||||
|
||||
// Produces a left-handed orthographic projection matrix with Z ranging from 0 to 1 (the DirectX convention).
|
||||
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
||||
// Near and Far specify the distances to the near and far clipping planes.
|
||||
Orthographic_LH_ZO :: (left: float, right: float, bottom: float, top: float, near: float, far: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_Orthographic_LH_ZO";
|
||||
|
||||
// Returns an inverse for the given orthographic projection matrix. Works for all orthographic
|
||||
// projection matrices, regardless of handedness or NDC convention.
|
||||
InvOrthographic :: (ortho_matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_InvOrthographic";
|
||||
|
||||
Perspective_RH_NO :: (fov: float, aspect_ratio: float, near: float, far: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_Perspective_RH_NO";
|
||||
|
||||
Perspective_RH_ZO :: (fov: float, aspect_ratio: float, near: float, far: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_Perspective_RH_ZO";
|
||||
|
||||
Perspective_LH_NO :: (fov: float, aspect_ratio: float, near: float, far: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_Perspective_LH_NO";
|
||||
|
||||
Perspective_LH_ZO :: (fov: float, aspect_ratio: float, near: float, far: float) -> Mat4 #foreign hmm_radians_nosimd "HMM_Perspective_LH_ZO";
|
||||
|
||||
InvPerspective_RH :: (perspective_matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_InvPerspective_RH";
|
||||
|
||||
InvPerspective_LH :: (perspective_matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_InvPerspective_LH";
|
||||
|
||||
Translate :: (translation: Vec3) -> Mat4 #foreign hmm_radians_nosimd "HMM_Translate";
|
||||
|
||||
InvTranslate :: (translation_matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_InvTranslate";
|
||||
|
||||
Rotate_RH :: (angle: float, axis: Vec3) -> Mat4 #foreign hmm_radians_nosimd "HMM_Rotate_RH";
|
||||
|
||||
Rotate_LH :: (angle: float, axis: Vec3) -> Mat4 #foreign hmm_radians_nosimd "HMM_Rotate_LH";
|
||||
|
||||
InvRotate :: (rotation_matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_InvRotate";
|
||||
|
||||
Scale :: (scale: Vec3) -> Mat4 #foreign hmm_radians_nosimd "HMM_Scale";
|
||||
|
||||
InvScale :: (scale_matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_InvScale";
|
||||
|
||||
LookAt :: (f: Vec3, s: Vec3, u: Vec3, eye: Vec3) -> Mat4 #foreign hmm_radians_nosimd "_HMM_LookAt";
|
||||
|
||||
LookAt_RH :: (eye: Vec3, center: Vec3, up: Vec3) -> Mat4 #foreign hmm_radians_nosimd "HMM_LookAt_RH";
|
||||
|
||||
LookAt_LH :: (eye: Vec3, center: Vec3, up: Vec3) -> Mat4 #foreign hmm_radians_nosimd "HMM_LookAt_LH";
|
||||
|
||||
InvLookAt :: (matrix: Mat4) -> Mat4 #foreign hmm_radians_nosimd "HMM_InvLookAt";
|
||||
|
||||
/*
|
||||
* Quaternion operations
|
||||
*/
|
||||
Q :: (x: float, y: float, z: float, w: float) -> Quat #foreign hmm_radians_nosimd "HMM_Q";
|
||||
|
||||
QV4 :: (vector: Vec4) -> Quat #foreign hmm_radians_nosimd "HMM_QV4";
|
||||
|
||||
AddQ :: (left: Quat, right: Quat) -> Quat #foreign hmm_radians_nosimd "HMM_AddQ";
|
||||
|
||||
SubQ :: (left: Quat, right: Quat) -> Quat #foreign hmm_radians_nosimd "HMM_SubQ";
|
||||
|
||||
MulQ :: (left: Quat, right: Quat) -> Quat #foreign hmm_radians_nosimd "HMM_MulQ";
|
||||
|
||||
MulQF :: (left: Quat, multiplicative: float) -> Quat #foreign hmm_radians_nosimd "HMM_MulQF";
|
||||
|
||||
DivQF :: (left: Quat, divnd: float) -> Quat #foreign hmm_radians_nosimd "HMM_DivQF";
|
||||
|
||||
DotQ :: (left: Quat, right: Quat) -> float #foreign hmm_radians_nosimd "HMM_DotQ";
|
||||
|
||||
InvQ :: (left: Quat) -> Quat #foreign hmm_radians_nosimd "HMM_InvQ";
|
||||
|
||||
NormQ :: (quat: Quat) -> Quat #foreign hmm_radians_nosimd "HMM_NormQ";
|
||||
|
||||
MixQ :: (left: Quat, mix_left: float, right: Quat, mix_right: float) -> Quat #foreign hmm_radians_nosimd "_HMM_MixQ";
|
||||
|
||||
NLerp :: (left: Quat, time: float, right: Quat) -> Quat #foreign hmm_radians_nosimd "HMM_NLerp";
|
||||
|
||||
SLerp :: (left: Quat, time: float, right: Quat) -> Quat #foreign hmm_radians_nosimd "HMM_SLerp";
|
||||
|
||||
QToM4 :: (left: Quat) -> Mat4 #foreign hmm_radians_nosimd "HMM_QToM4";
|
||||
|
||||
// This method taken from Mike Day at Insomniac Games.
|
||||
// https://d3cw3dd2w32x2b.cloudfront.net/wp-content/uploads/2015/01/matrix-to-quat.pdf
|
||||
//
|
||||
// Note that as mentioned at the top of the paper, the paper assumes the matrix
|
||||
// would be *post*-multiplied to a vector to rotate it, meaning the matrix is
|
||||
// the transpose of what we're dealing with. But, because our matrices are
|
||||
// stored in column-major order, the indices *appear* to match the paper.
|
||||
//
|
||||
// For example, m12 in the paper is row 1, column 2. We need to transpose it to
|
||||
// row 2, column 1. But, because the column comes first when referencing
|
||||
// elements, it looks like M.Elements[1][2].
|
||||
//
|
||||
// Don't be confused! Or if you must be confused, at least trust this
|
||||
// comment. :)
|
||||
M4ToQ_RH :: (m: Mat4) -> Quat #foreign hmm_radians_nosimd "HMM_M4ToQ_RH";
|
||||
|
||||
M4ToQ_LH :: (m: Mat4) -> Quat #foreign hmm_radians_nosimd "HMM_M4ToQ_LH";
|
||||
|
||||
QFromAxisAngle_RH :: (axis: Vec3, angle: float) -> Quat #foreign hmm_radians_nosimd "HMM_QFromAxisAngle_RH";
|
||||
|
||||
QFromAxisAngle_LH :: (axis: Vec3, angle: float) -> Quat #foreign hmm_radians_nosimd "HMM_QFromAxisAngle_LH";
|
||||
|
||||
QFromNormPair :: (left: Vec3, right: Vec3) -> Quat #foreign hmm_radians_nosimd "HMM_QFromNormPair";
|
||||
|
||||
QFromVecPair :: (left: Vec3, right: Vec3) -> Quat #foreign hmm_radians_nosimd "HMM_QFromVecPair";
|
||||
|
||||
RotateV2 :: (v: Vec2, angle: float) -> Vec2 #foreign hmm_radians_nosimd "HMM_RotateV2";
|
||||
|
||||
// implementation from
|
||||
// https://blog.molecular-matters.com/2013/05/24/a-faster-quaternion-vector-multiplication/
|
||||
RotateV3Q :: (v: Vec3, q: Quat) -> Vec3 #foreign hmm_radians_nosimd "HMM_RotateV3Q";
|
||||
|
||||
RotateV3AxisAngle_LH :: (v: Vec3, axis: Vec3, angle: float) -> Vec3 #foreign hmm_radians_nosimd "HMM_RotateV3AxisAngle_LH";
|
||||
|
||||
RotateV3AxisAngle_RH :: (v: Vec3, axis: Vec3, angle: float) -> Vec3 #foreign hmm_radians_nosimd "HMM_RotateV3AxisAngle_RH";
|
||||
|
||||
#scope_file
|
||||
|
||||
#import "Basic"; // For assert
|
||||
|
||||
|
||||
#run {
|
||||
{
|
||||
info := type_info(Vec2);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Vec2.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 8, "Vec2.elements has unexpected size % instead of 8", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Vec2) == 8, "Vec2 has size % instead of 8", size_of(Vec2));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Vec3);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Vec3.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 12, "Vec3.elements has unexpected size % instead of 12", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Vec3) == 12, "Vec3 has size % instead of 12", size_of(Vec3));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Vec4);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Vec4.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 16, "Vec4.elements has unexpected size % instead of 16", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Vec4) == 16, "Vec4 has size % instead of 16", size_of(Vec4));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Mat2);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Mat2.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 16, "Mat2.elements has unexpected size % instead of 16", it.type.runtime_size);
|
||||
case "columns";
|
||||
assert(it.offset_in_bytes == 0, "Mat2.columns has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 16, "Mat2.columns has unexpected size % instead of 16", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Mat2) == 16, "Mat2 has size % instead of 16", size_of(Mat2));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Mat3);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Mat3.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 36, "Mat3.elements has unexpected size % instead of 36", it.type.runtime_size);
|
||||
case "columns";
|
||||
assert(it.offset_in_bytes == 0, "Mat3.columns has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 36, "Mat3.columns has unexpected size % instead of 36", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Mat3) == 36, "Mat3 has size % instead of 36", size_of(Mat3));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Mat4);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Mat4.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 64, "Mat4.elements has unexpected size % instead of 64", it.type.runtime_size);
|
||||
case "columns";
|
||||
assert(it.offset_in_bytes == 0, "Mat4.columns has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 64, "Mat4.columns has unexpected size % instead of 64", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Mat4) == 64, "Mat4 has size % instead of 64", size_of(Mat4));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Quat);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Quat.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 16, "Quat.elements has unexpected size % instead of 16", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Quat) == 16, "Quat has size % instead of 16", size_of(Quat));
|
||||
}
|
||||
}
|
||||
|
||||
508
hmm/hmm_simd.jai
Normal file
508
hmm/hmm_simd.jai
Normal file
|
|
@ -0,0 +1,508 @@
|
|||
//
|
||||
// This file was autogenerated.
|
||||
//
|
||||
|
||||
|
||||
|
||||
HANDMADE_MATH__USE_NEON :: 1;
|
||||
|
||||
HANDMADE_MATH__USE_C11_GENERICS :: 1;
|
||||
|
||||
HMM_PI :: 3.14159265358979323846;
|
||||
HMM_PI32 :: 3.14159265359;
|
||||
HMM_DEG180 :: 180.0;
|
||||
HMM_DEG18032 :: 180.0;
|
||||
HMM_TURNHALF :: 0.5;
|
||||
HMM_TURNHALF32 :: 0.5;
|
||||
|
||||
Vec2 :: union {
|
||||
struct {
|
||||
x: float;
|
||||
y: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
u: float;
|
||||
v: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
left: float;
|
||||
right: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
width: float;
|
||||
height: float;
|
||||
}
|
||||
|
||||
elements: [2] float;
|
||||
}
|
||||
|
||||
Vec3 :: union {
|
||||
struct {
|
||||
x: float;
|
||||
y: float;
|
||||
z: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
u: float;
|
||||
v: float;
|
||||
w: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
r: float;
|
||||
g: float;
|
||||
b: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
xy: Vec2;
|
||||
_ignored0: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
_ignored1: float;
|
||||
yz: Vec2;
|
||||
}
|
||||
|
||||
struct {
|
||||
uv: Vec2;
|
||||
_ignored2: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
_ignored3: float;
|
||||
vw: Vec2;
|
||||
}
|
||||
|
||||
elements: [3] float;
|
||||
}
|
||||
|
||||
Mat2 :: union {
|
||||
elements: [2] [2] float;
|
||||
columns: [2] Vec2;
|
||||
}
|
||||
|
||||
Mat3 :: union {
|
||||
elements: [3] [3] float;
|
||||
columns: [3] Vec3;
|
||||
}
|
||||
|
||||
Mat4 :: union {
|
||||
elements: [4] [4] float;
|
||||
columns: [4] Vec4;
|
||||
}
|
||||
|
||||
Bool :: s32;
|
||||
|
||||
/*
|
||||
* Angle unit conversion functions
|
||||
*/
|
||||
ToRad :: (angle: float) -> float #foreign hmm_radians_simd "HMM_ToRad";
|
||||
|
||||
ToDeg :: (angle: float) -> float #foreign hmm_radians_simd "HMM_ToDeg";
|
||||
|
||||
ToTurn :: (angle: float) -> float #foreign hmm_radians_simd "HMM_ToTurn";
|
||||
|
||||
/*
|
||||
* Floating-point math functions
|
||||
*/
|
||||
SinF :: (angle: float) -> float #foreign hmm_radians_simd "HMM_SinF";
|
||||
|
||||
CosF :: (angle: float) -> float #foreign hmm_radians_simd "HMM_CosF";
|
||||
|
||||
TanF :: (angle: float) -> float #foreign hmm_radians_simd "HMM_TanF";
|
||||
|
||||
ACosF :: (arg: float) -> float #foreign hmm_radians_simd "HMM_ACosF";
|
||||
|
||||
SqrtF :: (_float: float) -> float #foreign hmm_radians_simd "HMM_SqrtF";
|
||||
|
||||
InvSqrtF :: (_float: float) -> float #foreign hmm_radians_simd "HMM_InvSqrtF";
|
||||
|
||||
/*
|
||||
* Utility functions
|
||||
*/
|
||||
Lerp :: (a: float, time: float, b: float) -> float #foreign hmm_radians_simd "HMM_Lerp";
|
||||
|
||||
Clamp :: (min: float, value: float, max: float) -> float #foreign hmm_radians_simd "HMM_Clamp";
|
||||
|
||||
/*
|
||||
* Vector initialization
|
||||
*/
|
||||
V2 :: (x: float, y: float) -> Vec2 #foreign hmm_radians_simd "HMM_V2";
|
||||
|
||||
V3 :: (x: float, y: float, z: float) -> Vec3 #foreign hmm_radians_simd "HMM_V3";
|
||||
|
||||
V4 :: (x: float, y: float, z: float, w: float) -> Vec4 #foreign hmm_radians_simd "HMM_V4";
|
||||
|
||||
V4V :: (vector: Vec3, w: float) -> Vec4 #foreign hmm_radians_simd "HMM_V4V";
|
||||
|
||||
/*
|
||||
* Binary vector operations
|
||||
*/
|
||||
AddV2 :: (left: Vec2, right: Vec2) -> Vec2 #foreign hmm_radians_simd "HMM_AddV2";
|
||||
|
||||
AddV3 :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_simd "HMM_AddV3";
|
||||
|
||||
AddV4 :: (left: Vec4, right: Vec4) -> Vec4 #foreign hmm_radians_simd "HMM_AddV4";
|
||||
|
||||
SubV2 :: (left: Vec2, right: Vec2) -> Vec2 #foreign hmm_radians_simd "HMM_SubV2";
|
||||
|
||||
SubV3 :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_simd "HMM_SubV3";
|
||||
|
||||
SubV4 :: (left: Vec4, right: Vec4) -> Vec4 #foreign hmm_radians_simd "HMM_SubV4";
|
||||
|
||||
MulV2 :: (left: Vec2, right: Vec2) -> Vec2 #foreign hmm_radians_simd "HMM_MulV2";
|
||||
|
||||
MulV2F :: (left: Vec2, right: float) -> Vec2 #foreign hmm_radians_simd "HMM_MulV2F";
|
||||
|
||||
MulV3 :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_simd "HMM_MulV3";
|
||||
|
||||
MulV3F :: (left: Vec3, right: float) -> Vec3 #foreign hmm_radians_simd "HMM_MulV3F";
|
||||
|
||||
MulV4 :: (left: Vec4, right: Vec4) -> Vec4 #foreign hmm_radians_simd "HMM_MulV4";
|
||||
|
||||
MulV4F :: (left: Vec4, right: float) -> Vec4 #foreign hmm_radians_simd "HMM_MulV4F";
|
||||
|
||||
DivV2 :: (left: Vec2, right: Vec2) -> Vec2 #foreign hmm_radians_simd "HMM_DivV2";
|
||||
|
||||
DivV2F :: (left: Vec2, right: float) -> Vec2 #foreign hmm_radians_simd "HMM_DivV2F";
|
||||
|
||||
DivV3 :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_simd "HMM_DivV3";
|
||||
|
||||
DivV3F :: (left: Vec3, right: float) -> Vec3 #foreign hmm_radians_simd "HMM_DivV3F";
|
||||
|
||||
DivV4 :: (left: Vec4, right: Vec4) -> Vec4 #foreign hmm_radians_simd "HMM_DivV4";
|
||||
|
||||
DivV4F :: (left: Vec4, right: float) -> Vec4 #foreign hmm_radians_simd "HMM_DivV4F";
|
||||
|
||||
EqV2 :: (left: Vec2, right: Vec2) -> Bool #foreign hmm_radians_simd "HMM_EqV2";
|
||||
|
||||
EqV3 :: (left: Vec3, right: Vec3) -> Bool #foreign hmm_radians_simd "HMM_EqV3";
|
||||
|
||||
EqV4 :: (left: Vec4, right: Vec4) -> Bool #foreign hmm_radians_simd "HMM_EqV4";
|
||||
|
||||
DotV2 :: (left: Vec2, right: Vec2) -> float #foreign hmm_radians_simd "HMM_DotV2";
|
||||
|
||||
DotV3 :: (left: Vec3, right: Vec3) -> float #foreign hmm_radians_simd "HMM_DotV3";
|
||||
|
||||
DotV4 :: (left: Vec4, right: Vec4) -> float #foreign hmm_radians_simd "HMM_DotV4";
|
||||
|
||||
Cross :: (left: Vec3, right: Vec3) -> Vec3 #foreign hmm_radians_simd "HMM_Cross";
|
||||
|
||||
/*
|
||||
* Unary vector operations
|
||||
*/
|
||||
LenSqrV2 :: (a: Vec2) -> float #foreign hmm_radians_simd "HMM_LenSqrV2";
|
||||
|
||||
LenSqrV3 :: (a: Vec3) -> float #foreign hmm_radians_simd "HMM_LenSqrV3";
|
||||
|
||||
LenSqrV4 :: (a: Vec4) -> float #foreign hmm_radians_simd "HMM_LenSqrV4";
|
||||
|
||||
LenV2 :: (a: Vec2) -> float #foreign hmm_radians_simd "HMM_LenV2";
|
||||
|
||||
LenV3 :: (a: Vec3) -> float #foreign hmm_radians_simd "HMM_LenV3";
|
||||
|
||||
LenV4 :: (a: Vec4) -> float #foreign hmm_radians_simd "HMM_LenV4";
|
||||
|
||||
NormV2 :: (a: Vec2) -> Vec2 #foreign hmm_radians_simd "HMM_NormV2";
|
||||
|
||||
NormV3 :: (a: Vec3) -> Vec3 #foreign hmm_radians_simd "HMM_NormV3";
|
||||
|
||||
NormV4 :: (a: Vec4) -> Vec4 #foreign hmm_radians_simd "HMM_NormV4";
|
||||
|
||||
/*
|
||||
* Utility vector functions
|
||||
*/
|
||||
LerpV2 :: (a: Vec2, time: float, b: Vec2) -> Vec2 #foreign hmm_radians_simd "HMM_LerpV2";
|
||||
|
||||
LerpV3 :: (a: Vec3, time: float, b: Vec3) -> Vec3 #foreign hmm_radians_simd "HMM_LerpV3";
|
||||
|
||||
LerpV4 :: (a: Vec4, time: float, b: Vec4) -> Vec4 #foreign hmm_radians_simd "HMM_LerpV4";
|
||||
|
||||
/*
|
||||
* SSE stuff
|
||||
*/
|
||||
LinearCombineV4M4 :: (left: Vec4, right: Mat4) -> Vec4 #foreign hmm_radians_simd "HMM_LinearCombineV4M4";
|
||||
|
||||
/*
|
||||
* 2x2 Matrices
|
||||
*/
|
||||
M2 :: () -> Mat2 #foreign hmm_radians_simd "HMM_M2";
|
||||
|
||||
M2D :: (diagonal: float) -> Mat2 #foreign hmm_radians_simd "HMM_M2D";
|
||||
|
||||
TransposeM2 :: (matrix: Mat2) -> Mat2 #foreign hmm_radians_simd "HMM_TransposeM2";
|
||||
|
||||
AddM2 :: (left: Mat2, right: Mat2) -> Mat2 #foreign hmm_radians_simd "HMM_AddM2";
|
||||
|
||||
SubM2 :: (left: Mat2, right: Mat2) -> Mat2 #foreign hmm_radians_simd "HMM_SubM2";
|
||||
|
||||
MulM2V2 :: (matrix: Mat2, vector: Vec2) -> Vec2 #foreign hmm_radians_simd "HMM_MulM2V2";
|
||||
|
||||
MulM2 :: (left: Mat2, right: Mat2) -> Mat2 #foreign hmm_radians_simd "HMM_MulM2";
|
||||
|
||||
MulM2F :: (matrix: Mat2, scalar: float) -> Mat2 #foreign hmm_radians_simd "HMM_MulM2F";
|
||||
|
||||
DivM2F :: (matrix: Mat2, scalar: float) -> Mat2 #foreign hmm_radians_simd "HMM_DivM2F";
|
||||
|
||||
DeterminantM2 :: (matrix: Mat2) -> float #foreign hmm_radians_simd "HMM_DeterminantM2";
|
||||
|
||||
InvGeneralM2 :: (matrix: Mat2) -> Mat2 #foreign hmm_radians_simd "HMM_InvGeneralM2";
|
||||
|
||||
/*
|
||||
* 3x3 Matrices
|
||||
*/
|
||||
M3 :: () -> Mat3 #foreign hmm_radians_simd "HMM_M3";
|
||||
|
||||
M3D :: (diagonal: float) -> Mat3 #foreign hmm_radians_simd "HMM_M3D";
|
||||
|
||||
TransposeM3 :: (matrix: Mat3) -> Mat3 #foreign hmm_radians_simd "HMM_TransposeM3";
|
||||
|
||||
AddM3 :: (left: Mat3, right: Mat3) -> Mat3 #foreign hmm_radians_simd "HMM_AddM3";
|
||||
|
||||
SubM3 :: (left: Mat3, right: Mat3) -> Mat3 #foreign hmm_radians_simd "HMM_SubM3";
|
||||
|
||||
MulM3V3 :: (matrix: Mat3, vector: Vec3) -> Vec3 #foreign hmm_radians_simd "HMM_MulM3V3";
|
||||
|
||||
MulM3 :: (left: Mat3, right: Mat3) -> Mat3 #foreign hmm_radians_simd "HMM_MulM3";
|
||||
|
||||
MulM3F :: (matrix: Mat3, scalar: float) -> Mat3 #foreign hmm_radians_simd "HMM_MulM3F";
|
||||
|
||||
DivM3F :: (matrix: Mat3, scalar: float) -> Mat3 #foreign hmm_radians_simd "HMM_DivM3F";
|
||||
|
||||
DeterminantM3 :: (matrix: Mat3) -> float #foreign hmm_radians_simd "HMM_DeterminantM3";
|
||||
|
||||
InvGeneralM3 :: (matrix: Mat3) -> Mat3 #foreign hmm_radians_simd "HMM_InvGeneralM3";
|
||||
|
||||
/*
|
||||
* 4x4 Matrices
|
||||
*/
|
||||
M4 :: () -> Mat4 #foreign hmm_radians_simd "HMM_M4";
|
||||
|
||||
M4D :: (diagonal: float) -> Mat4 #foreign hmm_radians_simd "HMM_M4D";
|
||||
|
||||
TransposeM4 :: (matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_TransposeM4";
|
||||
|
||||
AddM4 :: (left: Mat4, right: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_AddM4";
|
||||
|
||||
SubM4 :: (left: Mat4, right: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_SubM4";
|
||||
|
||||
MulM4 :: (left: Mat4, right: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_MulM4";
|
||||
|
||||
MulM4F :: (matrix: Mat4, scalar: float) -> Mat4 #foreign hmm_radians_simd "HMM_MulM4F";
|
||||
|
||||
MulM4V4 :: (matrix: Mat4, vector: Vec4) -> Vec4 #foreign hmm_radians_simd "HMM_MulM4V4";
|
||||
|
||||
DivM4F :: (matrix: Mat4, scalar: float) -> Mat4 #foreign hmm_radians_simd "HMM_DivM4F";
|
||||
|
||||
DeterminantM4 :: (matrix: Mat4) -> float #foreign hmm_radians_simd "HMM_DeterminantM4";
|
||||
|
||||
// Returns a general-purpose inverse of an HMM_Mat4. Note that special-purpose inverses of many transformations
|
||||
// are available and will be more efficient.
|
||||
InvGeneralM4 :: (matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_InvGeneralM4";
|
||||
|
||||
// Produces a right-handed orthographic projection matrix with Z ranging from -1 to 1 (the GL convention).
|
||||
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
||||
// Near and Far specify the distances to the near and far clipping planes.
|
||||
Orthographic_RH_NO :: (left: float, right: float, bottom: float, top: float, near: float, far: float) -> Mat4 #foreign hmm_radians_simd "HMM_Orthographic_RH_NO";
|
||||
|
||||
// Produces a right-handed orthographic projection matrix with Z ranging from 0 to 1 (the DirectX convention).
|
||||
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
||||
// Near and Far specify the distances to the near and far clipping planes.
|
||||
Orthographic_RH_ZO :: (left: float, right: float, bottom: float, top: float, near: float, far: float) -> Mat4 #foreign hmm_radians_simd "HMM_Orthographic_RH_ZO";
|
||||
|
||||
// Produces a left-handed orthographic projection matrix with Z ranging from -1 to 1 (the GL convention).
|
||||
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
||||
// Near and Far specify the distances to the near and far clipping planes.
|
||||
Orthographic_LH_NO :: (left: float, right: float, bottom: float, top: float, near: float, far: float) -> Mat4 #foreign hmm_radians_simd "HMM_Orthographic_LH_NO";
|
||||
|
||||
// Produces a left-handed orthographic projection matrix with Z ranging from 0 to 1 (the DirectX convention).
|
||||
// Left, Right, Bottom, and Top specify the coordinates of their respective clipping planes.
|
||||
// Near and Far specify the distances to the near and far clipping planes.
|
||||
Orthographic_LH_ZO :: (left: float, right: float, bottom: float, top: float, near: float, far: float) -> Mat4 #foreign hmm_radians_simd "HMM_Orthographic_LH_ZO";
|
||||
|
||||
// Returns an inverse for the given orthographic projection matrix. Works for all orthographic
|
||||
// projection matrices, regardless of handedness or NDC convention.
|
||||
InvOrthographic :: (ortho_matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_InvOrthographic";
|
||||
|
||||
Perspective_RH_NO :: (fov: float, aspect_ratio: float, near: float, far: float) -> Mat4 #foreign hmm_radians_simd "HMM_Perspective_RH_NO";
|
||||
|
||||
Perspective_RH_ZO :: (fov: float, aspect_ratio: float, near: float, far: float) -> Mat4 #foreign hmm_radians_simd "HMM_Perspective_RH_ZO";
|
||||
|
||||
Perspective_LH_NO :: (fov: float, aspect_ratio: float, near: float, far: float) -> Mat4 #foreign hmm_radians_simd "HMM_Perspective_LH_NO";
|
||||
|
||||
Perspective_LH_ZO :: (fov: float, aspect_ratio: float, near: float, far: float) -> Mat4 #foreign hmm_radians_simd "HMM_Perspective_LH_ZO";
|
||||
|
||||
InvPerspective_RH :: (perspective_matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_InvPerspective_RH";
|
||||
|
||||
InvPerspective_LH :: (perspective_matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_InvPerspective_LH";
|
||||
|
||||
Translate :: (translation: Vec3) -> Mat4 #foreign hmm_radians_simd "HMM_Translate";
|
||||
|
||||
InvTranslate :: (translation_matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_InvTranslate";
|
||||
|
||||
Rotate_RH :: (angle: float, axis: Vec3) -> Mat4 #foreign hmm_radians_simd "HMM_Rotate_RH";
|
||||
|
||||
Rotate_LH :: (angle: float, axis: Vec3) -> Mat4 #foreign hmm_radians_simd "HMM_Rotate_LH";
|
||||
|
||||
InvRotate :: (rotation_matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_InvRotate";
|
||||
|
||||
Scale :: (scale: Vec3) -> Mat4 #foreign hmm_radians_simd "HMM_Scale";
|
||||
|
||||
InvScale :: (scale_matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_InvScale";
|
||||
|
||||
LookAt :: (f: Vec3, s: Vec3, u: Vec3, eye: Vec3) -> Mat4 #foreign hmm_radians_simd "_HMM_LookAt";
|
||||
|
||||
LookAt_RH :: (eye: Vec3, center: Vec3, up: Vec3) -> Mat4 #foreign hmm_radians_simd "HMM_LookAt_RH";
|
||||
|
||||
LookAt_LH :: (eye: Vec3, center: Vec3, up: Vec3) -> Mat4 #foreign hmm_radians_simd "HMM_LookAt_LH";
|
||||
|
||||
InvLookAt :: (matrix: Mat4) -> Mat4 #foreign hmm_radians_simd "HMM_InvLookAt";
|
||||
|
||||
/*
|
||||
* Quaternion operations
|
||||
*/
|
||||
Q :: (x: float, y: float, z: float, w: float) -> Quat #foreign hmm_radians_simd "HMM_Q";
|
||||
|
||||
QV4 :: (vector: Vec4) -> Quat #foreign hmm_radians_simd "HMM_QV4";
|
||||
|
||||
AddQ :: (left: Quat, right: Quat) -> Quat #foreign hmm_radians_simd "HMM_AddQ";
|
||||
|
||||
SubQ :: (left: Quat, right: Quat) -> Quat #foreign hmm_radians_simd "HMM_SubQ";
|
||||
|
||||
MulQ :: (left: Quat, right: Quat) -> Quat #foreign hmm_radians_simd "HMM_MulQ";
|
||||
|
||||
MulQF :: (left: Quat, multiplicative: float) -> Quat #foreign hmm_radians_simd "HMM_MulQF";
|
||||
|
||||
DivQF :: (left: Quat, divnd: float) -> Quat #foreign hmm_radians_simd "HMM_DivQF";
|
||||
|
||||
DotQ :: (left: Quat, right: Quat) -> float #foreign hmm_radians_simd "HMM_DotQ";
|
||||
|
||||
InvQ :: (left: Quat) -> Quat #foreign hmm_radians_simd "HMM_InvQ";
|
||||
|
||||
NormQ :: (quat: Quat) -> Quat #foreign hmm_radians_simd "HMM_NormQ";
|
||||
|
||||
MixQ :: (left: Quat, mix_left: float, right: Quat, mix_right: float) -> Quat #foreign hmm_radians_simd "_HMM_MixQ";
|
||||
|
||||
NLerp :: (left: Quat, time: float, right: Quat) -> Quat #foreign hmm_radians_simd "HMM_NLerp";
|
||||
|
||||
SLerp :: (left: Quat, time: float, right: Quat) -> Quat #foreign hmm_radians_simd "HMM_SLerp";
|
||||
|
||||
QToM4 :: (left: Quat) -> Mat4 #foreign hmm_radians_simd "HMM_QToM4";
|
||||
|
||||
// This method taken from Mike Day at Insomniac Games.
|
||||
// https://d3cw3dd2w32x2b.cloudfront.net/wp-content/uploads/2015/01/matrix-to-quat.pdf
|
||||
//
|
||||
// Note that as mentioned at the top of the paper, the paper assumes the matrix
|
||||
// would be *post*-multiplied to a vector to rotate it, meaning the matrix is
|
||||
// the transpose of what we're dealing with. But, because our matrices are
|
||||
// stored in column-major order, the indices *appear* to match the paper.
|
||||
//
|
||||
// For example, m12 in the paper is row 1, column 2. We need to transpose it to
|
||||
// row 2, column 1. But, because the column comes first when referencing
|
||||
// elements, it looks like M.Elements[1][2].
|
||||
//
|
||||
// Don't be confused! Or if you must be confused, at least trust this
|
||||
// comment. :)
|
||||
M4ToQ_RH :: (m: Mat4) -> Quat #foreign hmm_radians_simd "HMM_M4ToQ_RH";
|
||||
|
||||
M4ToQ_LH :: (m: Mat4) -> Quat #foreign hmm_radians_simd "HMM_M4ToQ_LH";
|
||||
|
||||
QFromAxisAngle_RH :: (axis: Vec3, angle: float) -> Quat #foreign hmm_radians_simd "HMM_QFromAxisAngle_RH";
|
||||
|
||||
QFromAxisAngle_LH :: (axis: Vec3, angle: float) -> Quat #foreign hmm_radians_simd "HMM_QFromAxisAngle_LH";
|
||||
|
||||
QFromNormPair :: (left: Vec3, right: Vec3) -> Quat #foreign hmm_radians_simd "HMM_QFromNormPair";
|
||||
|
||||
QFromVecPair :: (left: Vec3, right: Vec3) -> Quat #foreign hmm_radians_simd "HMM_QFromVecPair";
|
||||
|
||||
RotateV2 :: (v: Vec2, angle: float) -> Vec2 #foreign hmm_radians_simd "HMM_RotateV2";
|
||||
|
||||
// implementation from
|
||||
// https://blog.molecular-matters.com/2013/05/24/a-faster-quaternion-vector-multiplication/
|
||||
RotateV3Q :: (v: Vec3, q: Quat) -> Vec3 #foreign hmm_radians_simd "HMM_RotateV3Q";
|
||||
|
||||
RotateV3AxisAngle_LH :: (v: Vec3, axis: Vec3, angle: float) -> Vec3 #foreign hmm_radians_simd "HMM_RotateV3AxisAngle_LH";
|
||||
|
||||
RotateV3AxisAngle_RH :: (v: Vec3, axis: Vec3, angle: float) -> Vec3 #foreign hmm_radians_simd "HMM_RotateV3AxisAngle_RH";
|
||||
|
||||
#scope_file
|
||||
|
||||
#import "Basic"; // For assert
|
||||
|
||||
|
||||
#run {
|
||||
{
|
||||
info := type_info(Vec2);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Vec2.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 8, "Vec2.elements has unexpected size % instead of 8", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Vec2) == 8, "Vec2 has size % instead of 8", size_of(Vec2));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Vec3);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Vec3.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 12, "Vec3.elements has unexpected size % instead of 12", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Vec3) == 12, "Vec3 has size % instead of 12", size_of(Vec3));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Mat2);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Mat2.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 16, "Mat2.elements has unexpected size % instead of 16", it.type.runtime_size);
|
||||
case "columns";
|
||||
assert(it.offset_in_bytes == 0, "Mat2.columns has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 16, "Mat2.columns has unexpected size % instead of 16", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Mat2) == 16, "Mat2 has size % instead of 16", size_of(Mat2));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Mat3);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Mat3.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 36, "Mat3.elements has unexpected size % instead of 36", it.type.runtime_size);
|
||||
case "columns";
|
||||
assert(it.offset_in_bytes == 0, "Mat3.columns has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 36, "Mat3.columns has unexpected size % instead of 36", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Mat3) == 36, "Mat3 has size % instead of 36", size_of(Mat3));
|
||||
}
|
||||
|
||||
{
|
||||
info := type_info(Mat4);
|
||||
for info.members {
|
||||
if it.name == {
|
||||
case "elements";
|
||||
assert(it.offset_in_bytes == 0, "Mat4.elements has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 64, "Mat4.elements has unexpected size % instead of 64", it.type.runtime_size);
|
||||
case "columns";
|
||||
assert(it.offset_in_bytes == 0, "Mat4.columns has unexpected offset % instead of 0", it.offset_in_bytes);
|
||||
assert(it.type.runtime_size == 64, "Mat4.columns has unexpected size % instead of 64", it.type.runtime_size);
|
||||
}
|
||||
}
|
||||
assert(size_of(Mat4) == 64, "Mat4 has size % instead of 64", size_of(Mat4));
|
||||
}
|
||||
}
|
||||
|
||||
0
hmm/linux/.need-to-run-generate
Normal file
0
hmm/linux/.need-to-run-generate
Normal file
BIN
hmm/mac/hmm_degrees_nosimd.a
Normal file
BIN
hmm/mac/hmm_degrees_nosimd.a
Normal file
Binary file not shown.
BIN
hmm/mac/hmm_degrees_nosimd.dylib
Executable file
BIN
hmm/mac/hmm_degrees_nosimd.dylib
Executable file
Binary file not shown.
BIN
hmm/mac/hmm_degrees_simd.a
Normal file
BIN
hmm/mac/hmm_degrees_simd.a
Normal file
Binary file not shown.
BIN
hmm/mac/hmm_degrees_simd.dylib
Executable file
BIN
hmm/mac/hmm_degrees_simd.dylib
Executable file
Binary file not shown.
BIN
hmm/mac/hmm_radians_nosimd.a
Normal file
BIN
hmm/mac/hmm_radians_nosimd.a
Normal file
Binary file not shown.
BIN
hmm/mac/hmm_radians_nosimd.dylib
Executable file
BIN
hmm/mac/hmm_radians_nosimd.dylib
Executable file
Binary file not shown.
BIN
hmm/mac/hmm_radians_simd.a
Normal file
BIN
hmm/mac/hmm_radians_simd.a
Normal file
Binary file not shown.
BIN
hmm/mac/hmm_radians_simd.dylib
Executable file
BIN
hmm/mac/hmm_radians_simd.dylib
Executable file
Binary file not shown.
BIN
hmm/mac/hmm_turns_nosimd.a
Normal file
BIN
hmm/mac/hmm_turns_nosimd.a
Normal file
Binary file not shown.
BIN
hmm/mac/hmm_turns_nosimd.dylib
Executable file
BIN
hmm/mac/hmm_turns_nosimd.dylib
Executable file
Binary file not shown.
BIN
hmm/mac/hmm_turns_simd.a
Normal file
BIN
hmm/mac/hmm_turns_simd.a
Normal file
Binary file not shown.
BIN
hmm/mac/hmm_turns_simd.dylib
Executable file
BIN
hmm/mac/hmm_turns_simd.dylib
Executable file
Binary file not shown.
125
hmm/module.jai
Normal file
125
hmm/module.jai
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
#module_parameters(
|
||||
STATIC := true,
|
||||
SIMD := true,
|
||||
UNITS := (enum { radians; degrees; turns; }).radians
|
||||
);
|
||||
|
||||
#scope_export;
|
||||
|
||||
#if SIMD {
|
||||
// @note(judah): When SIMD is enabled, the bindings generator incorrectly outputs these types right now.
|
||||
Quat :: union {
|
||||
struct {
|
||||
union {
|
||||
xyz: Vec3;
|
||||
struct { x: float; y: float; z: float; }
|
||||
}
|
||||
w: float;
|
||||
}
|
||||
|
||||
elements: [4]float;
|
||||
_: u8 #align 16;
|
||||
}
|
||||
|
||||
Vec4 :: union {
|
||||
struct {
|
||||
union {
|
||||
xyz: Vec3;
|
||||
struct { x: float; y: float; z: float; }
|
||||
}
|
||||
w: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
union {
|
||||
rgb: Vec3;
|
||||
struct { r: float; g: float; b: float; }
|
||||
}
|
||||
a: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
xy: Vec2;
|
||||
_: float;
|
||||
_: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
_: float;
|
||||
yz: Vec2;
|
||||
_: float;
|
||||
}
|
||||
|
||||
struct {
|
||||
_: float;
|
||||
_: float;
|
||||
zw: Vec2;
|
||||
}
|
||||
|
||||
elements: [4] float;
|
||||
_: u8 #align 16;
|
||||
}
|
||||
|
||||
#load "hmm_simd.jai";
|
||||
} else {
|
||||
#load "hmm_nosimd.jai";
|
||||
}
|
||||
|
||||
#insert #run build_specific_library_directive();
|
||||
|
||||
|
||||
#scope_file;
|
||||
|
||||
name :: #run -> string {
|
||||
b: String_Builder;
|
||||
append(*b, "hmm_");
|
||||
#if UNITS == {
|
||||
case .radians; append(*b, "radians_");
|
||||
case .degrees; append(*b, "degrees_");
|
||||
case .turns; append(*b, "turns_");
|
||||
}
|
||||
|
||||
#if SIMD {
|
||||
append(*b, "simd");
|
||||
}
|
||||
else {
|
||||
append(*b, "nosimd");
|
||||
}
|
||||
|
||||
return builder_to_string(*b);
|
||||
};
|
||||
|
||||
build_specific_library_directive :: () -> string #compile_time {
|
||||
b: String_Builder;
|
||||
|
||||
// @todo(judah): I'm not sure how to override the internal libname used by
|
||||
// the bindings generator for #library directives. Because of this,
|
||||
// we do a dumb thing and always use hmm_radians as the libname, even though
|
||||
// we redirect it to the proper radians/degrees/turns library (based on the module params).
|
||||
append(*b, "hmm_radians_");
|
||||
#if SIMD {
|
||||
append(*b, "simd");
|
||||
}
|
||||
else {
|
||||
append(*b, "nosimd");
|
||||
}
|
||||
append(*b, " :: ");
|
||||
|
||||
append(*b, "#library");
|
||||
#if STATIC append(*b, ",no_dll,link_always");
|
||||
|
||||
append(*b, " \"");
|
||||
|
||||
#if OS == {
|
||||
case .WINDOWS; append(*b, "win/");
|
||||
case .MACOS; append(*b, "mac/");
|
||||
case .LINUX; append(*b, "linux/");
|
||||
}
|
||||
|
||||
append(*b, name);
|
||||
append(*b, "\"; ");
|
||||
|
||||
return builder_to_string(*b);
|
||||
}
|
||||
|
||||
#import "Basic";
|
||||
0
hmm/win/.need-to-run-generate
Normal file
0
hmm/win/.need-to-run-generate
Normal file
Loading…
Reference in a new issue