29 lines
522 B
GLSL
29 lines
522 B
GLSL
@vs vs
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in vec4 pos;
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in vec4 vcolor;
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out vec4 color;
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layout(binding = 0) uniform UBO {
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mat4 model;
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mat4 view;
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mat4 proj;
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} ubo;
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void main() {
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color = vcolor;
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mat4 mvp = ubo.model*ubo.view*ubo.proj;
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gl_Position = ubo.model*ubo.view*ubo.proj*vec4(pos.xyz, 1.0);
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}
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@end
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@fs fs
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in vec4 color;
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out vec4 frag_color;
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void main() {
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frag_color = color;
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}
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@end
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@program basic vs fs
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// thirdparty\sokol\sokol-shdc-windows.exe --input source\basic.glsl --output source\basic.glsl.h --slang glsl430:hlsl5:metal_macos
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