451 lines
22 KiB
C++
451 lines
22 KiB
C++
#pragma once
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/*
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#version:1# (machine generated, don't edit!)
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Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
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Cmdline:
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sokol-shdc --input source\basic.glsl --output source\basic.glsl.h --slang glsl430:hlsl5:metal_macos
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Overview:
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=========
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Shader program: 'basic':
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Get shader desc: basic_shader_desc(sg_query_backend());
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Vertex Shader: vs
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Fragment Shader: fs
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Attributes:
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ATTR_basic_pos => 0
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ATTR_basic_vcolor => 1
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Bindings:
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Uniform block 'UBO':
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C struct: UBO_t
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Bind slot: UB_UBO => 0
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*/
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#if !defined(SOKOL_GFX_INCLUDED)
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#error "Please include sokol_gfx.h before basic.glsl.h"
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#endif
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#if !defined(SOKOL_SHDC_ALIGN)
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#if defined(_MSC_VER)
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#define SOKOL_SHDC_ALIGN(a) __declspec(align(a))
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#else
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#define SOKOL_SHDC_ALIGN(a) __attribute__((aligned(a)))
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#endif
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#endif
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#define ATTR_basic_pos (0)
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#define ATTR_basic_vcolor (1)
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#define UB_UBO (0)
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#pragma pack(push,1)
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SOKOL_SHDC_ALIGN(16) typedef struct UBO_t {
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float model[16];
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float view[16];
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float proj[16];
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} UBO_t;
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#pragma pack(pop)
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/*
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#version 430
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uniform vec4 UBO[12];
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layout(location = 0) out vec4 color;
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layout(location = 1) in vec4 vcolor;
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layout(location = 0) in vec4 pos;
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void main()
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{
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color = vcolor;
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gl_Position = ((mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * mat4(UBO[4], UBO[5], UBO[6], UBO[7])) * mat4(UBO[8], UBO[9], UBO[10], UBO[11])) * vec4(pos.xyz, 1.0);
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}
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*/
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static const uint8_t vs_source_glsl430[344] = {
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};
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/*
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#version 430
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layout(location = 0) out vec4 frag_color;
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layout(location = 0) in vec4 color;
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void main()
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{
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frag_color = color;
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}
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*/
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static const uint8_t fs_source_glsl430[135] = {
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0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
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};
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/*
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cbuffer UBO : register(b0)
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{
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row_major float4x4 ubo_model : packoffset(c0);
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row_major float4x4 ubo_view : packoffset(c4);
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row_major float4x4 ubo_proj : packoffset(c8);
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};
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static float4 gl_Position;
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static float4 color;
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static float4 vcolor;
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static float4 pos;
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struct SPIRV_Cross_Input
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{
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float4 pos : TEXCOORD0;
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float4 vcolor : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 color : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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color = vcolor;
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gl_Position = mul(float4(pos.xyz, 1.0f), mul(ubo_proj, mul(ubo_view, ubo_model)));
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vcolor = stage_input.vcolor;
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pos = stage_input.pos;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.color = color;
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return stage_output;
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}
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*/
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static const uint8_t vs_source_hlsl5[869] = {
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0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,
|
|
0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,
|
|
0x3b,0x0a,0x7d,0x0a,0x00,
|
|
};
|
|
/*
|
|
static float4 frag_color;
|
|
static float4 color;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
float4 color : TEXCOORD0;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 frag_color : SV_Target0;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
frag_color = color;
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
color = stage_input.color;
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.frag_color = frag_color;
|
|
return stage_output;
|
|
}
|
|
*/
|
|
static const uint8_t fs_source_hlsl5[435] = {
|
|
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,
|
|
0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,
|
|
0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,
|
|
0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
|
|
0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
|
0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,
|
|
0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,
|
|
0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
|
|
0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
|
|
0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,
|
|
0x20,0x53,0x56,0x5f,0x54,0x61,0x72,0x67,0x65,0x74,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,
|
|
0x0a,0x76,0x6f,0x69,0x64,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,
|
|
0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
|
|
0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,
|
|
0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,
|
|
0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
|
|
0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,
|
|
0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,
|
|
0x72,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,
|
|
0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,
|
|
0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,
|
|
0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,
|
|
0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,
|
|
0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,
|
|
0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,
|
|
0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
|
|
0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,
|
|
0x7d,0x0a,0x00,
|
|
};
|
|
/*
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct UBO
|
|
{
|
|
float4x4 model;
|
|
float4x4 view;
|
|
float4x4 proj;
|
|
};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 color [[user(locn0)]];
|
|
float4 gl_Position [[position]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 pos [[attribute(0)]];
|
|
float4 vcolor [[attribute(1)]];
|
|
};
|
|
|
|
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& ubo [[buffer(0)]])
|
|
{
|
|
main0_out out = {};
|
|
out.color = in.vcolor;
|
|
out.gl_Position = ((ubo.model * ubo.view) * ubo.proj) * float4(in.pos.xyz, 1.0);
|
|
return out;
|
|
}
|
|
|
|
*/
|
|
static const uint8_t vs_source_metal_macos[572] = {
|
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
|
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
|
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x55,
|
|
0x42,0x4f,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x78,
|
|
0x34,0x20,0x6d,0x6f,0x64,0x65,0x6c,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
|
|
0x61,0x74,0x34,0x78,0x34,0x20,0x76,0x69,0x65,0x77,0x3b,0x0a,0x20,0x20,0x20,0x20,
|
|
0x66,0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x70,0x72,0x6f,0x6a,0x3b,0x0a,0x7d,
|
|
0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
|
|
0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
|
|
0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,
|
|
0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,
|
|
0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,
|
|
0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,
|
|
0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,
|
|
0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x70,0x6f,
|
|
0x73,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x30,0x29,
|
|
0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x76,
|
|
0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,
|
|
0x65,0x28,0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,0x72,0x74,
|
|
0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,
|
|
0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,
|
|
0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,0x63,0x6f,0x6e,
|
|
0x73,0x74,0x61,0x6e,0x74,0x20,0x55,0x42,0x4f,0x26,0x20,0x75,0x62,0x6f,0x20,0x5b,
|
|
0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,
|
|
0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,
|
|
0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
|
|
0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x76,0x63,0x6f,0x6c,0x6f,
|
|
0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,
|
|
0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x28,0x28,0x75,0x62,0x6f,0x2e,0x6d,
|
|
0x6f,0x64,0x65,0x6c,0x20,0x2a,0x20,0x75,0x62,0x6f,0x2e,0x76,0x69,0x65,0x77,0x29,
|
|
0x20,0x2a,0x20,0x75,0x62,0x6f,0x2e,0x70,0x72,0x6f,0x6a,0x29,0x20,0x2a,0x20,0x66,
|
|
0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,0x70,0x6f,0x73,0x2e,0x78,0x79,0x7a,
|
|
0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,
|
|
0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
};
|
|
/*
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 frag_color [[color(0)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 color [[user(locn0)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]])
|
|
{
|
|
main0_out out = {};
|
|
out.frag_color = in.color;
|
|
return out;
|
|
}
|
|
|
|
*/
|
|
static const uint8_t fs_source_metal_macos[315] = {
|
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
|
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
|
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
|
|
0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
|
0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
|
|
0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,
|
|
0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
|
|
0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
|
|
0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
|
|
0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x72,0x61,0x67,0x6d,
|
|
0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,
|
|
0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,
|
|
0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,
|
|
0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,
|
|
0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
|
|
0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,
|
|
0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
|
|
0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
};
|
|
static inline const sg_shader_desc* basic_shader_desc(sg_backend backend) {
|
|
if (backend == SG_BACKEND_GLCORE) {
|
|
static sg_shader_desc desc;
|
|
static bool valid;
|
|
if (!valid) {
|
|
valid = true;
|
|
desc.vertex_func.source = (const char*)vs_source_glsl430;
|
|
desc.vertex_func.entry = "main";
|
|
desc.fragment_func.source = (const char*)fs_source_glsl430;
|
|
desc.fragment_func.entry = "main";
|
|
desc.attrs[0].base_type = SG_SHADERATTRBASETYPE_FLOAT;
|
|
desc.attrs[0].glsl_name = "pos";
|
|
desc.attrs[1].base_type = SG_SHADERATTRBASETYPE_FLOAT;
|
|
desc.attrs[1].glsl_name = "vcolor";
|
|
desc.uniform_blocks[0].stage = SG_SHADERSTAGE_VERTEX;
|
|
desc.uniform_blocks[0].layout = SG_UNIFORMLAYOUT_STD140;
|
|
desc.uniform_blocks[0].size = 192;
|
|
desc.uniform_blocks[0].glsl_uniforms[0].type = SG_UNIFORMTYPE_FLOAT4;
|
|
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 12;
|
|
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "UBO";
|
|
desc.label = "basic_shader";
|
|
}
|
|
return &desc;
|
|
}
|
|
if (backend == SG_BACKEND_D3D11) {
|
|
static sg_shader_desc desc;
|
|
static bool valid;
|
|
if (!valid) {
|
|
valid = true;
|
|
desc.vertex_func.source = (const char*)vs_source_hlsl5;
|
|
desc.vertex_func.d3d11_target = "vs_5_0";
|
|
desc.vertex_func.entry = "main";
|
|
desc.fragment_func.source = (const char*)fs_source_hlsl5;
|
|
desc.fragment_func.d3d11_target = "ps_5_0";
|
|
desc.fragment_func.entry = "main";
|
|
desc.attrs[0].base_type = SG_SHADERATTRBASETYPE_FLOAT;
|
|
desc.attrs[0].hlsl_sem_name = "TEXCOORD";
|
|
desc.attrs[0].hlsl_sem_index = 0;
|
|
desc.attrs[1].base_type = SG_SHADERATTRBASETYPE_FLOAT;
|
|
desc.attrs[1].hlsl_sem_name = "TEXCOORD";
|
|
desc.attrs[1].hlsl_sem_index = 1;
|
|
desc.uniform_blocks[0].stage = SG_SHADERSTAGE_VERTEX;
|
|
desc.uniform_blocks[0].layout = SG_UNIFORMLAYOUT_STD140;
|
|
desc.uniform_blocks[0].size = 192;
|
|
desc.uniform_blocks[0].hlsl_register_b_n = 0;
|
|
desc.label = "basic_shader";
|
|
}
|
|
return &desc;
|
|
}
|
|
if (backend == SG_BACKEND_METAL_MACOS) {
|
|
static sg_shader_desc desc;
|
|
static bool valid;
|
|
if (!valid) {
|
|
valid = true;
|
|
desc.vertex_func.source = (const char*)vs_source_metal_macos;
|
|
desc.vertex_func.entry = "main0";
|
|
desc.fragment_func.source = (const char*)fs_source_metal_macos;
|
|
desc.fragment_func.entry = "main0";
|
|
desc.attrs[0].base_type = SG_SHADERATTRBASETYPE_FLOAT;
|
|
desc.attrs[1].base_type = SG_SHADERATTRBASETYPE_FLOAT;
|
|
desc.uniform_blocks[0].stage = SG_SHADERSTAGE_VERTEX;
|
|
desc.uniform_blocks[0].layout = SG_UNIFORMLAYOUT_STD140;
|
|
desc.uniform_blocks[0].size = 192;
|
|
desc.uniform_blocks[0].msl_buffer_n = 0;
|
|
desc.label = "basic_shader";
|
|
}
|
|
return &desc;
|
|
}
|
|
return 0;
|
|
}
|