package main var CARDS = []struct { lane Lane typ Type token bool entropy int recovery int force int name string desc string }{ {typ: Passive, recovery: 3, name: `Rapid Response`, desc: `Your {{spell}}s cost {{1 entropy}} less.`}, {typ: Passive, recovery: 2, name: `Breaker`, desc: `The first {{unit}} you play per turn costs {{1 entropy}} less.`}, {typ: Passive, recovery: 0, name: `Inverse Entropy`, desc: `All {{lifesteal}} bonuses are +1.`}, {typ: Passive, recovery: 0, name: `Deathwish`, desc: `Cards cost {{1 entropy}} to draw. {{recover}} your unit's initial {{entropy}} when they die.`}, {typ: Unit, lane: Red, entropy: 1, force: 1, token: true, desc: `Token`}, {typ: Unit, lane: Blue, entropy: 1, force: 1, token: true, desc: `Token`}, {typ: Unit, lane: Red, entropy: 1, force: 1, desc: ``}, {typ: Unit, lane: Red, entropy: 2, force: 2, desc: ``}, {typ: Unit, lane: Red, entropy: 3, force: 3, desc: ``}, {typ: Unit, lane: Red, entropy: 4, force: 4, desc: ``}, {typ: Unit, lane: Red, entropy: 5, force: 5, desc: ``}, {typ: Unit, lane: Red, entropy: 5, force: 3, desc: `{{pierce}} - Deal my {{force}} to the next unit on the enemy {{blue lane}}. {{double tap}} - Do this twice.`}, {typ: Unit, lane: Red, entropy: 5, force: 3, desc: `{{next turn}} - If I'm alive, {{push}} a {{1 entropy}} / {{1 force}} unit.`}, {typ: Unit, lane: Red, entropy: 3, force: 2, desc: `{{lifesteal}} - {{recover}} my initial {{force}} when I attack.`}, {typ: Unit, lane: Red, entropy: 3, force: 1, desc: `{{lifesteal}} - {{recover}} my {{force}} when I attack. {{vampiric}} - I {{recover}} {{1 force}} when I attack.`}, {typ: Unit, lane: Red, entropy: 5, force: 0, desc: `{{initiative}} - Before I attack, {{swap}} me with the unit below. Give that unit +{{2 force}} this turn.`}, {typ: Unit, lane: Red, entropy: 6, force: 2, desc: `{{initiative}} - Before I attack, deal half of my {{force}} to top of the enemy {{red lane}}.`}, {typ: Unit, lane: Red, entropy: 7, force: 3, desc: `{{last stand}} - Deal my initial {{force}} to every unit on the enemy {{blue lane}}.`}, {typ: Unit, lane: Red, entropy: 6, force: 0, desc: `{{initiative}} - {{swap}} my and my attacker's {{force}}.`}, {typ: Unit, lane: Red, entropy: 9, force: 5, desc: `{{initiative}} - Before I attack, {{discard}} the unit on top of the enemy {{red lane}}.`}, {typ: Unit, lane: Blue, entropy: 4, force: 0, desc: `{{collateral damage}} - Deal half of my attacker's {{force}} to the unit below it.`}, {typ: Unit, lane: Blue, entropy: 2, force: 2, desc: `{{last stand}} - {{move}} my attacker to the bottom of its {{lane}}.`}, {typ: Unit, lane: Blue, entropy: 2, force: 2, desc: ``}, {typ: Unit, lane: Blue, entropy: 3, force: 3, desc: ``}, {typ: Unit, lane: Blue, entropy: 2, force: 0, desc: `{{initiative}} - Before I'm attacked, {{discard}} me and my attacker.`}, {typ: Unit, lane: Blue, entropy: 8, force: 3, desc: `I cost {{1 entropy}} less for each unit in my lane.`}, {typ: Unit, lane: Blue, entropy: 10, force: 5, desc: `I cost {{1 entropy}} less for each unit in your enemy's {{red lane}}.`}, {typ: Unit, lane: Blue, entropy: 3, force: 5, desc: `I gain {{1 entropy}} for every attack I survive.`}, {typ: Unit, lane: Blue, entropy: 3, force: 2, desc: `{{strengthen}} - Units below me gain +{{1 force}} permanently.`}, {typ: Unit, lane: Blue, entropy: 5, force: 2, desc: `{{strengthen}} - Units below me gain +{{2 force}} permanently.`}, {typ: Unit, lane: Blue, entropy: 1, force: 1, desc: `{{shift}} - When a unit is {{pushed}} above me, give it +{{1 force}} this turn.`}, {typ: Unit, lane: Blue, entropy: 6, force: 2, desc: `{{chain}} - When I'm buffed, apply the same buff to the units above me.`}, {typ: Unit, lane: Blue, entropy: 4, force: 2, desc: `{{last stand}} - Return my attacker to its owner's hand.`}, {typ: Spell, lane: Green, entropy: 3, force: 0, desc: `{{react}} - {{move}} an enemy unit to the bottom of its lane.`}, {typ: Spell, lane: Green, entropy: 3, force: 0, desc: `{{react}} - {{recover}} {{5 hp}}.`}, {typ: Spell, lane: Green, entropy: 1, force: 0, desc: `Give a friendly {{unit}} +{{1 force}}.`}, {typ: Spell, lane: Green, entropy: 2, force: 0, desc: `Give a friendly {{unit}} +{{2 force}}.`}, {typ: Spell, lane: Green, entropy: 4, force: 0, desc: `Give a friendly {{unit}} +{{3 force}}.`}, {typ: Spell, lane: Green, entropy: 8, force: 0, desc: `Choose an enemy: they cannot cast spells this turn.`}, {typ: Spell, lane: Green, entropy: 14, force: 0, desc: `Choose an enemy: they skip their turn.`}, {typ: Spell, lane: Green, entropy: 5, force: 0, desc: `Play the top card from your graveyard.`}, {typ: Spell, lane: Green, entropy: 3, force: 0, desc: `Look at the top 3 cards of your deck, {{discard}} 1 of them.`}, {typ: Spell, lane: Green, entropy: 1, force: 0, desc: `Pay a card's {{entropy}} cost and {{push}} it {{hidden}}. {{react}} - Pay {{1 entropy}} to reveal the card.`}, {typ: Spell, lane: Green, entropy: 7, force: 0, desc: `{{react}} - Set a unit's {{force}} to 1.`}, {typ: Spell, lane: Green, entropy: 2, force: 0, desc: `{{move}} a unit to the top of its lane.`}, {typ: Spell, lane: Green, entropy: 5, force: 0, desc: `{{swap}} 2 units in a lane.`}, {typ: Spell, lane: Green, entropy: 12, force: 0, desc: `{{react}} - {{steal}} an attacking unit. {{queue}} it to my lane.`}, }