package main var CARDS = []struct { lane Lane typ Type entropy int recovery int force int name string desc string }{ {typ: Passive, recovery: 3, name: `Rapid Response`, desc: `Your {{spell}}s cost {{1 hp}} less.`}, {typ: Passive, recovery: 2, name: `Breaker`, desc: `The first {{unit}} you play per turn costs {{1 entropy}} less.`}, {typ: Passive, recovery: 0, name: `Inverse Entropy`, desc: `Add {{1 hp}} to all {{lifesteal}} bonuses`}, {typ: Unit, lane: Red, entropy: 1, force: 1, desc: ``}, {typ: Unit, lane: Red, entropy: 2, force: 2, desc: ``}, {typ: Unit, lane: Red, entropy: 3, force: 3, desc: ``}, {typ: Unit, lane: Red, entropy: 4, force: 4, desc: ``}, {typ: Unit, lane: Red, entropy: 5, force: 5, desc: ``}, }