package main var CARDS = []struct { lane Lane typ Type token bool entropy int recovery int force int name string desc string }{ {typ: Boon, recovery: 3, name: `Rapid Response`, desc: `Your {{spell}}s cost {{1 entropy}} less.`}, {typ: Boon, recovery: 2, name: `Breaker`, desc: `The first {{unit}} you play per turn costs {{1 entropy}} less.`}, {typ: Boon, recovery: 0, name: `Inverse Entropy`, desc: `Your top {{red lane}} unit gains {{1 lifesteal}} per unit below it.`}, {typ: Boon, recovery: 0, name: `Deathwish`, desc: `Drawing costs {{1 entropy}}. Your {{red lane}} units have '{{last stand}} - {{recover}} this unit's {{entropy}}.'`}, {typ: Unit, lane: Red, entropy: 1, force: 1, token: true, desc: `Token`}, {typ: Unit, lane: Blue, entropy: 1, force: 1, token: true, desc: `Token`}, {typ: Unit, lane: Red, entropy: 1, force: 1, desc: ``}, {typ: Unit, lane: Red, entropy: 2, force: 2, desc: ``}, {typ: Unit, lane: Red, entropy: 3, force: 3, desc: ``}, {typ: Unit, lane: Red, entropy: 4, force: 4, desc: ``}, {typ: Unit, lane: Red, entropy: 5, force: 5, desc: ``}, {typ: Unit, lane: Red, entropy: 5, force: 3, desc: `{{pierce}} - Deal my {{force}} to the next unit on the enemy {{blue lane}}. {{double tap}} - Do this twice.`}, {typ: Unit, lane: Red, entropy: 5, force: 3, desc: `{{next turn}} - If I'm still alive, {{push}} a {{1 entropy}} / {{1 force}} unit.`}, {typ: Unit, lane: Red, entropy: 3, force: 2, desc: `{{lifesteal}} - {{recover}} my base {{force}} when I attack.`}, {typ: Unit, lane: Red, entropy: 3, force: 1, desc: `{{lifesteal}} - {{recover}} my {{force}} when I attack. {{leech}} - I gain {{2 force}} when I attack.`}, {typ: Unit, lane: Red, entropy: 5, force: 0, desc: `{{initiative}} - Before I attack, {{swap}} me with the unit below and give it +{{2 force}} this turn.`}, {typ: Unit, lane: Red, entropy: 6, force: 2, desc: `{{initiative}} - Before I attack, deal half my {{force}} to the unit on top of the {{red lane}}.`}, {typ: Unit, lane: Red, entropy: 7, force: 3, desc: `{{last stand}} - Deal my base {{force}} to every unit on the enemy {{blue lane}}.`}, {typ: Unit, lane: Red, entropy: 6, force: 0, desc: `{{initiative}} - {{swap}} my {{force}} with my attacker's.`}, {typ: Unit, lane: Red, entropy: 9, force: 5, desc: `{{initiative}} - Before I attack, {{discard}} the top unit of the enemy {{red lane}}.`}, {typ: Unit, lane: Red, entropy: 15, force: 0, desc: `When I'm played, set my {{force}} to the total {{force}} of all units below me.`}, {typ: Unit, lane: Red, entropy: 8, force: 3, desc: `After I attack, if both I and my target survive, {{steal}} its text and {{recover}} {{1 force}}.`}, {typ: Unit, lane: Blue, entropy: 1, force: 1, desc: ``}, {typ: Unit, lane: Blue, entropy: 2, force: 2, desc: ``}, {typ: Unit, lane: Blue, entropy: 3, force: 3, desc: ``}, {typ: Unit, lane: Blue, entropy: 4, force: 4, desc: ``}, {typ: Unit, lane: Blue, entropy: 5, force: 5, desc: ``}, {typ: Unit, lane: Blue, entropy: 4, force: 0, desc: `{{last stand}} - Deal half my attacker's {{force}} to the unit below it.`}, {typ: Unit, lane: Blue, entropy: 2, force: 2, desc: `{{last stand}} - {{move}} my attacker to the bottom of its {{lane}}.`}, {typ: Unit, lane: Blue, entropy: 2, force: 0, desc: `{{initiative}} - Before I'm attacked, {{discard}} both me and my attacker.`}, {typ: Unit, lane: Blue, entropy: 8, force: 3, desc: `I costs {{1 entropy}} less per unit in my lane.`}, {typ: Unit, lane: Blue, entropy: 10, force: 5, desc: `I costs {{1 entropy}} less per unit in your enemy's {{red lane}}.`}, {typ: Unit, lane: Blue, entropy: 3, force: 5, desc: `I gain {{1 force}} each time I survive an attack.`}, {typ: Unit, lane: Blue, entropy: 3, force: 2, desc: `{{strengthen}} - Units below me gain +{{1 force}} permanently.`}, {typ: Unit, lane: Blue, entropy: 5, force: 2, desc: `{{strengthen}} - Units below me gain +{{2 force}} permanently.`}, {typ: Unit, lane: Blue, entropy: 1, force: 1, desc: `{{shift}} - When a unit is {{pushed}} above me, give it +{{1 force}} this turn.`}, {typ: Unit, lane: Blue, entropy: 6, force: 2, desc: `{{chain}} - When I'm buffed, apply the same buff to units above me.`}, {typ: Unit, lane: Blue, entropy: 4, force: 2, desc: `{{last stand}} - If my attacker survived, return it to its owner's hand.`}, {typ: Spell, lane: Green, entropy: 3, force: 0, desc: `{{react}} - {{move}} an enemy unit to the bottom of its lane.`}, {typ: Spell, lane: Green, entropy: 3, force: 0, desc: `{{react}} - {{recover}} {{5 hp}}.`}, {typ: Spell, lane: Green, entropy: 1, force: 0, desc: `Give a friendly {{unit}} +{{1 force}}.`}, {typ: Spell, lane: Green, entropy: 2, force: 0, desc: `Give a friendly {{unit}} +{{2 force}}.`}, {typ: Spell, lane: Green, entropy: 4, force: 0, desc: `Give a friendly {{unit}} +{{3 force}}.`}, {typ: Spell, lane: Green, entropy: 8, force: 0, desc: `Choose an enemy: they can't cast spells this turn.`}, {typ: Spell, lane: Green, entropy: 14, force: 0, desc: `Choose an enemy: they skip their turn.`}, {typ: Spell, lane: Green, entropy: 5, force: 0, desc: `Play the top card of your graveyard.`}, {typ: Spell, lane: Green, entropy: 3, force: 0, desc: `Look at the top 3 cards of your deck and {{discard}} 1.`}, {typ: Spell, lane: Green, entropy: 1, force: 0, desc: `Pay a card's {{entropy}} cost to {{push}} it {{hidden}}. {{react}} - Pay {{1 entropy}} to reveal it.`}, {typ: Spell, lane: Green, entropy: 7, force: 0, desc: `{{react}} - Set a unit's {{force}} to 1.`}, {typ: Spell, lane: Green, entropy: 2, force: 0, desc: `{{move}} a unit to the top of its lane.`}, {typ: Spell, lane: Green, entropy: 5, force: 0, desc: `{{swap}} 2 units in a lane.`}, {typ: Spell, lane: Green, entropy: 12, force: 0, desc: `{{react}} - {{steal}} an enemy unit and {{queue}} it to your lane.`}, {typ: Spell, lane: Green, entropy: 2, force: 0, desc: `Draw a card. If over the hand limit, play it. {{repeat}} - Pay {{1 entropy}} to repeat.`}, {typ: Spell, lane: Green, entropy: 0, force: 0, desc: `Lose half your health, then deal that amount to every unit in a lane.`}, }