package main

var CARDS = []struct {
	lane     Lane
	typ      Type
	entropy  int
	recovery int
	force    int
	name     string
	desc     string
}{
	{typ: Passive, recovery: 3,
		name: `Rapid Response`, desc: `Your {{spell}}s cost {{1 hp}} less.`},
	{typ: Passive, recovery: 2,
		name: `Breaker`, desc: `The first {{unit}} you play per turn costs {{1 entropy}} less.`},
	{typ: Passive, recovery: 0,
		name: `Inverse Entropy`, desc: `Add {{1 hp}} to all {{lifesteal}} bonuses`},

	{typ: Unit, lane: Red, entropy: 1, force: 1,
		desc: ``},
	{typ: Unit, lane: Red, entropy: 2, force: 2,
		desc: ``},
	{typ: Unit, lane: Red, entropy: 3, force: 3,
		desc: ``},
	{typ: Unit, lane: Red, entropy: 4, force: 4,
		desc: ``},
	{typ: Unit, lane: Red, entropy: 5, force: 5,
		desc: ``},
}
